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4 Cards Found

AI 🤖 Find me cards equivalent to: Kargan Intimidator

Some equivalent cards to Kargan Intimidator in red (same color), featuring aggressive creatures with combat-altering abilities:

  • Bloodmark Mentor (gives all red creatures first strike)
  • Ash Zealot (aggressive 2-drop with extra effects)
  • Voltaic Brawler (aggressive 3/2 that can get stronger each turn)


Reason: These cards similarly support aggressive play and modify combat interactions, like Kargan Intimidator.

Results:

Ash Zealot #86 Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Ash Zealot’s ability doesn’t allow any player to cast cards from a graveyard. Such cards need another way to be cast, such as the flashback ability.
  • Ash Zealot’s ability doesn’t trigger if you put a card onto the battlefield from a graveyard (using Grave Betrayal’s ability, for example).
  • Ash Zealot’s triggered ability will resolve before that spell resolves.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.66 USD
    Cardmarket 0.39 EUR / 1.38 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD / 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, haste Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.

    Bloodmark Mentor #83 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.16 USD / 11 USD
    Cardmarket 1.44 EUR / 5.66 EUR
    Cardkingdom 3.99 USD
    Manapool 1.71 USD / 5.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Red creatures you control have first strike.

    Kargan Intimidator #145p Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control two or more Kargan Intimidators, track which modes have been chosen each turn for each one's ability separately.
  • Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.17 USD
    Cardmarket 0.17 EUR / 0.2 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.15 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.

    Voltaic Brawler #189 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.31 USD
    Cardmarket 0.08 EUR / 0.42 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you get (two energy counters). Whenever this creature attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.

    Ash Zealot Creature — Human Warrior Normal - ~$0.53

    Bloodmark Mentor Creature — Goblin Warrior Normal - ~$4.52

    Kargan Intimidator Creature — Human Warrior Normal - ~$0.26

    Voltaic Brawler Creature — Human Warrior Normal - ~$0.27

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