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"Find me cards equivalent to: Kasmina, Enigmatic Mentor"

Equivalent cards to Kasmina, Enigmatic Mentor (mono-blue, taxing spells, or creates tokens, or loots):
1. Narset, Parter of Veils — U, restricts opponent's card draw.
2. Jace, Mirror Mage — U, makes wizard tokens (with kicker), loots.
3. Narset, Transcendent — U, gives spell-based protection.
4. Sage of Fables — U, makes wizard tokens and loots.
5. Teferi, Time Raveler — U, taxes instant speed spells.

All are mono-blue and affect spells, tokens, or looting. Closest is Narset, Parter of Veils and Jace, Mirror Mage.

Found Cards

5 Results

Jace, Mirror Mage

Kasmina, Enigmatic Mentor

Narset, Parter of Veils

Sage of Fables

Teferi, Time Raveler

Jace, Mirror Mage #852 Legendary Planeswalker — Jace

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Kicker Scry

    Rules

  • If a card in a player's hand has {X} in its mana cost, X is considered to be 0.
  • If the card draw from Jace's last ability is modified by a replacement effect, you don't reveal any card, even if the draw was replaced by one or more card draws. No loyalty counters will be removed from Jace in that case.
  • If the mana value of the drawn card is greater than Jace's loyalty, you remove all loyalty counters from him. He'll be put into your graveyard as a state-based action before you can take any actions.
  • The token created by Jace's triggered ability doesn't have the legendary supertype and has a starting loyalty of 1 rather than 4. If another object becomes a copy of the token, that copy also won't be legendary and will have a starting loyalty of 1.
  • The token from Jace's triggered ability copies exactly what is printed on Jace and nothing else. It doesn't copy how many counters are on him, or any non-copy effects that have changed his color or types, and so on. It enters the battlefield with one loyalty counter. You can activate one loyalty ability of each of the Jaces this turn.
  • While resolving Jace's last ability, you must reveal the card before it's mixed with the other cards in your hand.
  • You can control one legendary Jace, Mirror Mage in addition to any number of nonlegendary copies of Jace, Mirror Mage.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.54 EUR
    Manapool 0.34 USD
    Tcgplayer 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
    +1 Scry 2.
    0 Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.

    Kasmina, Enigmatic Mentor #507 Legendary Planeswalker — Kasmina

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Kasmina
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Spells that target more than one creature and/or planeswalker you control cost only {2} more to cast.
  • To determine the total cost of an opponent's spell that targets a creature or planeswalker you control, start with the mana cost or alternative cost that player is paying, add any cost increases (such as that of Kasmina's effect), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You can't do anything in between drawing a card and discarding a card, including casting the card you drew.
  • Prices

    Seller Price
    Cardmarket 1.84 EUR
    Manapool 2.33 USD
    Tcgplayer 2.8 USD
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells your opponents cast that target a creature or planeswalker you control cost more to cast.
    −2 Create a 2/2 blue Wizard creature token. Draw a card, thendiscarda card.

    Narset, Parter of Veils #61★ Legendary Planeswalker — Narset

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Narset
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent hasn't drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can't choose to draw, even if they could draw one card this way.
  • Narset will "see" cards drawn by opponents earlier in the turn she entered the battlefield, although Narset can't affect cards drawn before she entered the battlefield. For example, if an opponent draws two cards, then Narset enters the battlefield, that opponent can't draw more cards that turn, but the two drawn cards are unaffected.
  • Replacement effects (such as that of Underrealm Lich or the first ability of Jace, Wielder of Mysteries) can't be used to replace draws that Narset disallows. However, if an opponent's first draw is replaced (by Underrealm Lich's ability, for example), that draw didn't happen and Narset won't stop the next draw (which may also be replaced by Underrealm Lich's ability).
  • Your opponents can each draw a maximum of one card each on each player's turn. Subsequent card draws during that turn are ignored.
  • Prices

    Seller Price
    Cardkingdom / 349.99 USD 7.49 USD
    Cardmarket 5.74 EUR / 198.04 EUR
    Manapool 7.28 USD / 396.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can't draw more than one card each turn.
    −2 Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Sage of Fables #169 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.
  • If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
  • The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
  • The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.
  • Prices

    Seller Price
    Cardmarket 0.25 EUR
    Tcgplayer 0.14 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each other Wizard creature you control enters with an additional +1/+1counteron it. , Remove a +1/+1counterfrom a creature you control: Draw a card.

    Teferi, Time Raveler #232 Legendary Planeswalker — Teferi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Teferi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect allows opponents to cast a spell as though it had flash (for example, if your opponent also controls a Teferi, Time Raveler and activates his +1 loyalty ability), the restriction of Teferi's first ability takes precedence over that permission.
  • You may activate Teferi's last ability without choosing any target. You'll just draw a card. However, if you do choose a target and the target permanent is an illegal target by the time Teferi's last ability tries to resolve, the ability doesn't resolve. You don't draw a card.
  • Prices

    Seller Price
    Tcgplayer / 7.39 USD 7.3 USD
    Cardmarket 5.7 EUR / 7.23 EUR
    Manapool / 10.42 USD 7.28 USD
    Cardkingdom 6.99 USD / 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can cast spells only any time they could cast a sorcery.
    +1 Until your next turn, you may cast sorcery spells as though they had flash.
    −3 Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.