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"Find me cards equivalent to: Kellan, the Kid"

Closest equivalents to Kellan, the Kid (G/U/W, non-hand casting payoff, cost reduction, free spell, legendary, etc.):
1. Chulane, Teller of Tales - (G/U/W, legendary, triggers on casting, ramp with lands, card advantage)
2. Ephara, God of the Polis - (U/W, legendary, draws on non-hand creature)
3. Narset, Enlightened Exile - (U/R/W, legendary, lets you cast spells from graveyard, not G/U/W but close in effect)
4. Tameshi, Reality Architect - (U/W, non-hand value engine, not exact but fits play-from-other-zones)
5. Etali, Primal Conqueror - (R/G, legendary, lets you play spells for free from exile)


Reason: Few exact matches. Most similar in play pattern is Chulane, Teller of Tales—triggers on spellcast and ramps or provides card advantage. None match Kellan, the Kid exactly.

Found Cards

5 Results

Chulane, Teller of Tales

Ephara, God of the Polis

Kellan, the Kid

Narset, Enlightened Exile

Tameshi, Reality Architect

Chulane, Teller of Tales #202 Legendary Creature — Human Druid

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Chulane's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn, and even if it's not your turn.
  • Chulane's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Cardmarket 3.05 EUR / 1 EUR
    Manapool 4.91 USD
    Tcgplayer 5.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.

    Ephara, God of the Polis #145 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Ephara's last ability checks at the beginning of each upkeep whether another creature entered the battlefield under your control last turn. If one did, it will trigger; otherwise, it won't. The ability will trigger only once no matter how many creatures entered the battlefield under your control that turn, as long as at least one did.
  • If a noncreature permanent you control (such as an Aura with bestow) becomes a creature, it will not cause Ephara's last ability to trigger the following turn. This is true even if that noncreature permanent became a creature the same turn it entered the battlefield.
  • The last ability will trigger regardless of what has happened to the creature that entered the battlefield on the previous turn. It doesn't matter whether it's still under your control or whether it's still on the battlefield.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Cardmarket 4.95 EUR / 12.96 EUR
    Cardkingdom 8.99 USD / 22.99 USD
    Tcgplayer 8.52 USD / 14.04 USD
    Manapool 5.11 USD / 13.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

    Kellan, the Kid #294 Legendary Creature — Human Faerie Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Faerie
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • A permanent spell is an artifact, battle, creature, enchantment, or planeswalker spell.
  • If the permanent spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the spell you cast that caused Kellan, the Kid’s last ability to trigger has {X} in its mana cost, X is the value chosen as that spell was cast for the purpose of determining its mana value.
  • If the spell you cast that caused Kellan, the Kid’s last ability to trigger is represented by a split card, the characteristics of the half you didn’t cast are ignored while that spell is on the stack. For example, if you cast the Cease half of Cease // Desist from the Murders at Karlov Manor release, that spell’s mana value is 2 because Cease’s mana cost is {1}{B}{G}.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • Putting a land card onto the battlefield with Kellan’s last ability doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn.
  • Prices

    Seller Price
    Cardmarket / 2.53 EUR 1.28 EUR
    Tcgplayer / 4.91 USD 1.41 USD
    Manapool 1.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.

    Narset, Enlightened Exile #88 Legendary Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature has multiple instances of prowess, each triggers separately.
  • If another effect causes Narset's power to be less than or equal to the mana value of the target card as the ability tries to resolve, the target is illegal. The card won't be exiled, and you won't get to cast a copy.
  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are performed.
  • Narset's first ability gives it prowess while it's on the battlefield.
  • Once a prowess ability triggers, causing the creature to lose prowess by removing Narset, Enlightened Exile won't affect that ability. The creature will still get +1/+1 until end of turn.
  • You cast the copy while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.
  • Prices

    Seller Price
    Cardkingdom / 13.99 USD 13.99 USD
    Manapool 9.28 USD / 8.12 USD
    Cardmarket 7.57 EUR / 8.74 EUR
    Tcgplayer / 8.15 USD 10.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

    Tameshi, Reality Architect #82 Legendary Creature — Moonfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Moonfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Tameshi's first ability triggers only whenever one or more noncreature permanents are returned to hand from the battlefield. Noncreature permanent cards returned to hand from other zones do not cause this ability to trigger.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.59 USD
    Cardmarket / 0.79 EUR 0.29 EUR
    Manapool / 0.25 USD 0.18 USD
    Tcgplayer 0.32 USD / 0.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. , Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.