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"Find me cards equivalent to: Kellogg, Dangerous Mind"

Equivalent cards (same colors: black & red, similar effects):

  • Kellogg, Dangerous Mind
  • Zurzoth, Chaos Rider (creates tokens on attack, red, not treasure but similar in effect)
  • Goldspan Dragon (creates Treasure tokens when it attacks, has haste, red, not black, but similar abilities)
  • Captain Lannery Storm (creates Treasure on attack, has haste, red only)
  • Angrath, Captain of Chaos (makes it easier to amass and steal creatures, red/black control aspect)
  • Rakdos, the Showstopper (legendary black/red, though more focus on board wipe)
  • Daring Thief (swap control of permanents, but blue not black/red)

Closest true equivalents for generating Treasures on attack are Goldspan Dragon and Captain Lannery Storm, and for stealing creatures Angrath, Minotaur Pirate (commander) offers black/red theft-like effects.


Reason: Red/black legendary creatures that support Treasures, haste, and stealing creatures are rare; most similar are Treasure creators and some red/black theft.

Found Cards

8 Results

Angrath, Captain of Chaos

Angrath, Minotaur Pirate

Captain Lannery Storm

Daring Thief

Goldspan Dragon

Kellogg, Dangerous Mind

Rakdos, the Showstopper

Zurzoth, Chaos Rider

Angrath, Captain of Chaos #527 Legendary Planeswalker — Angrath

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Angrath
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Cardmarket 0.7 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 0.7 USD
    Manapool 0.43 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have menace.
    −2 Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Angrath, Minotaur Pirate #201 Legendary Planeswalker — Angrath

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Angrath
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Angrath's first and last abilities target only the player. Creatures with hexproof that player controls will be affected.
  • Angrath's last ability uses the power of those creatures as they last existed on the battlefield to determine their total power. If a creature's power was somehow less than 0, it subtracts from the total power of the other creatures. If the total power of those creatures is 0 or less, Angrath doesn't deal damage.
  • Any abilities of the destroyed creatures that trigger when the player is dealt damage won't trigger.
  • Any abilities that trigger when creatures die while resolving Angrath's last ability won't be put on the stack until after the player is dealt damage. If the player's life total becomes 0 or less, those triggers won't resolve in time to save that player.
  • If a creature controlled by the target opponent isn't destroyed as Angrath's last ability resolves (most likely because it has indestructible), its power still contributes to the amount of damage dealt. Use its power as it currently exists on the battlefield to determine the total power of the creatures.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Manapool 2.03 USD
    Cardmarket 2.02 EUR
    Tcgplayer 5.32 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Angrath deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
    −3 Return target Pirate card from your graveyard to the battlefield.
    −11Destroyall creatures target opponent controls. Angrath deals damage to that player equal to their total power.

    Captain Lannery Storm #158 Legendary Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • Captain Lannery Storm's last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure's mana ability.
  • If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won't trigger for those Treasures.
  • You can activate the mana ability of a Treasure even if you have nothing to spend that mana on.
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Manapool 0.15 USD
    Tcgplayer 0.35 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") Whenever yousacrificea Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

    Daring Thief #36 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Although the permanent you control can't be a land, the other target can, provided it shares a card type with the first target. For example, you could target an artifact you control and an artifact land controlled by an opponent.
  • Gaining control of an Aura or Equipment doesn't cause it to move, though gaining control of an Equipment will allow you to activate its equip ability to attach it to a creature you control later.
  • If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).
  • If another spell or ability allows you to change the targets of the ability (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if the ability targets a creature you control and a creature an opponent controls, you couldn't change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did.
  • If the full exchange can't happen, perhaps because one of the targets is illegal as the inspired ability tries to resolve, then nothing happens. No permanents change controllers.
  • If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
  • Inspired abilities don't trigger when the creature enters the battlefield.
  • Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • The exchange of control lasts indefinitely. It doesn't expire when Daring Thief leaves the battlefield.
  • The relevant card types (that is, the ones a nonland permanent can have) are artifact, battle, creature, enchantment, kindred, and planeswalker.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.76 USD
    Cardmarket / 0.93 EUR 0.51 EUR
    Cardkingdom / 1.49 USD 0.49 USD
    Tcgplayer / 1 USD 0.29 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

    Goldspan Dragon #245 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Haste

    Rules

  • An ability that triggers when a creature becomes the target of a spell resolves before the spell that caused it to trigger. Such an ability resolves even if that spell is countered.
  • If a spell targets Goldspan Dragon more than once, the triggered ability will trigger only once.
  • Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
  • Prices

    Seller Price
    Cardkingdom 15.99 USD
    Tcgplayer 11.89 USD
    Cardmarket 9.95 EUR
    Manapool 11.81 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have ",Sacrificethis artifact: Add two mana of any one color."

    Kellogg, Dangerous Mind #943 Legendary Creature — Human Mercenary

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Mercenary
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • If you lose control of Kellogg before its last ability resolves, you won't gain control of the target creature at all.
  • Prices

    Seller Price
    Cardkingdom 12.99 USD
    Tcgplayer 13.23 USD
    Manapool 9.72 USD
    Cardmarket 10.12 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

    Rakdos, the Showstopper #205 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • All of the creatures whose coins come up tails are destroyed at the same time.
  • Players can't take any action between the time that coins are flipped and the time creatures are destroyed. For example, if they wish to cast a spell to have a creature gain indestructible, they must do so before Rakdos's triggered ability resolves, without knowing whether that creature's coin will come up heads or tails.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool 2.24 USD
    Cardmarket 1.68 EUR
    Tcgplayer 2.65 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp.Destroyeach creature whose coin comes up tails.

    Zurzoth, Chaos Rider #278 Legendary Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Devils you control that attack a planeswalker won't cause any player to draw or discard a card.
  • If a spell or ability causes a player to put a card into their hand without specifically using the word "draw," it's not a card drawn.
  • If your life total is brought to 0 or less at the same time that a Devil token is dealt lethal damage, you lose the game before its ability goes on the stack.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Tcgplayer 2.05 USD
    Manapool 0.81 USD
    Cardmarket 1.43 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, thendiscarda card at random.