Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Khârn the Betrayer"

Equivalent cards to Khârn the Betrayer in red (R), focusing on similar themes: forced combat, changing control, and preventing damage:
1. Mindsworn Evoker (forces attacks each turn if able, changes control when an ability resolves)
2. Mischievous Poltergeist (hard to kill, but can’t block)
3. Grip of Chaos (randomizes control of spells/permanents; not a creature, but relevant)
4. Goblin Cadets (changes control when blocked)
5. Volatile Rig (must attack/block, random effects on destruction)
6. Fumiko the Lowblood (forces attacks if able, Red, Legendary, but does not change control)
7. Ilharg, the Raze-Boar (attacks each combat if able, returns to hand if dies, doesn’t change control)

Closest match in flavor and function: Goblin Cadets and Mindsworn Evoker.

Reason: All include forced attacks and change of control, matching Khârn the Betrayer.

Found Cards

7 Results

Fumiko the Lowblood

Goblin Cadets

Grip of Chaos

Ilharg, the Raze-Boar

Khârn the Betrayer

Mischievous Poltergeist

Volatile Rig

Fumiko the Lowblood #155 Legendary Creature — Human Samurai

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fumiko's ability doesn't force an opponent to pay for effects in order to be able to attack with their creatures (such as Ghostly Prison, for example).
  • Fumiko's ability doesn't force tapped creatures or creatures with summoning sickness to attack.
  • X is variable. The bushido bonus is calculated each time Fumiko's bushido trigger resolves, based on the number of attackers at that time.
  • Prices

    Seller Price
    Cardmarket 0.29 EUR
    Cardkingdom 0.69 USD
    Tcgplayer 0.55 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.

    Goblin Cadets #125 Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.04 EUR / 0.18 EUR
    Cardkingdom 4.49 USD
    Manapool 3 USD
    Tcgplayer 1.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)

    Grip of Chaos #98 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are multiple legal targets, it may still choose the original one.
  • If there are no other legal targets, it keeps its target.
  • The ability triggers when a spell or ability is put on the stack, and this target-changing ability itself goes on the stack. This means that the spell or ability keeps its original target until this ability resolves. You determine the new target when this ability resolves, at which time the set of legal targets may have changed.
  • Prices

    Seller Price
    Cardkingdom / 15.99 USD 5.49 USD
    Manapool / 13.73 USD 3.9 USD
    Cardmarket / 5.91 EUR 1.63 EUR
    Tcgplayer 4.44 USD / 13.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

    Ilharg, the Raze-Boar #429 Legendary Creature — Boar God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Boar
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).
  • If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
  • If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
  • If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
  • If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
  • If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.
  • If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won't return to your hand.
  • If you control another player's God when it dies, you decide whether to put that card into its owner's library.
  • In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
  • You choose which player, planeswalker, or battle the new creature is attacking. It doesn't have to be attacking the same player, planeswalker, or battle that Ilharg is attacking.
  • Prices

    Seller Price
    Cardkingdom 21.99 USD / 19.99 USD
    Tcgplayer / 18.07 USD 13.09 USD
    Cardmarket / 17.6 EUR 9.2 EUR
    Manapool / 35.41 USD 13.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    Khârn the Betrayer #79 Legendary Creature — Astartes Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/1
    Types:
  • Creature
  • SubTypes:
  • Astartes
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • An opponent gaining control of it is part of the replacement effect and happens immediately, even if you are in the middle of resolving the spell or ability and it has more instructions to perform after taking damage.
  • In contrast, the Sigil of Corruption ability is a triggered ability, and it won't go onto the stack until after the spell or ability that tried to deal damage finishes resolving.
  • In some cases, a single spell or ability will deal damage to this creature multiple times during its resolution. In that case, a new player gains control of it each time, its ability triggers once each time, and the appropriate players control those triggers. After that spell or ability is done resolving, all of those triggers are put onto the stack in turn order, starting with the active player (or the next player in turn order if the active player isn't involved). Usually, this means that the cards are drawn in a different order than the control-changing effects took place.
  • You lose control of Khârn the Betrayer when it leaves the battlefield or another player gains control of it.
  • Prices

    Seller Price
    Tcgplayer 11.09 USD
    Manapool 12.53 USD
    Cardkingdom 17.99 USD / 17.99 USD
    Cardmarket 13.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

    Mischievous Poltergeist #WTH-74 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.2 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Pay 1 life: Regenerate this creature.

    Volatile Rig #236 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Volatile Rig is dealt damage by multiple sources at the same time (for example, multiple blocking creatures), its first triggered ability will trigger only once.
  • Prices

    Seller Price
    Cardmarket / 0.4 EUR 0.16 EUR
    Tcgplayer / 0.45 USD 0.18 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.15 USD / 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip,sacrificethis creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.