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4 Cards Found

AI 🤖 Find me cards equivalent to: Kher Keep

Equivalent cards to Kher Keep (red, land, makes 0/1 tokens):
1. Hanweir Battlements (lets you give haste, also a red land)
2. Spinerock Knoll (red land with a unique ability to play hidden spells)
3. Springjack Pasture (colorless land, but makes 0/1 goat tokens; less color-specific)
4. Ghitu Encampment (turns into a 2/1 red creature—still a token production-like effect)

Reason: Few red lands make tokens. Kher Keep is unique, but I listed similar red or colorless lands with creature/utility effects.

Results:

Ghitu Encampment #141 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 8.99 USD
    Cardmarket 0.56 EUR / 6.7 EUR
    Cardkingdom 0.35 USD / 8.99 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . : This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

    Kher Keep #275 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.59 USD / 21.69 USD
    Cardmarket 0.51 EUR / 3.72 EUR
    Cardkingdom 0.69 USD / 9.99 USD
    Cardsphere 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

    Spinerock Knoll #916 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hideaway

    Rules

  • At the time the last ability resolves, you'll get to play the card if a player who is currently your opponent, or a player who was your opponent at the time they left the game, has been dealt 7 damage over the course of the turn.
  • It doesn't matter how the opponent was dealt damage or by whom, as long as the total damage is 7 or more. You don't specify an opponent when you activate the ability.
  • You'll get to play the card even if Spinerock Knoll wasn't on the battlefield at the time some or all of the 7 damage was dealt.
  • "Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
  • Prices

    Seller Price
    Tcgplayer 2.29 USD
    Cardmarket 0.34 EUR
    Cardsphere 1.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

    Springjack Pasture #326 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you sacrifice no Goats, you'll produce no mana and you'll gain no life.
  • Springjack Pasture's last ability is a mana ability. The whole ability — including the life gain — doesn't use the stack and therefore can't be responded to.
  • You can sacrifice any Goats you control to activate the third ability, not just Goats created by Springjack Pasture.
  • Prices

    Seller Price
    Tcgplayer 0.65 USD
    Cardmarket 0.56 EUR / 0.32 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Create a 0/1 white Goat creature token. ,SacrificeX Goats: Add X mana of any one color. You gain X life.

    Ghitu Encampment Land Normal - ~$3.75

    Kher Keep Legendary Land Normal - ~$5.4

    Spinerock Knoll Land Normal - ~$1.25

    Springjack Pasture Land Normal - ~$0.75

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