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"Find me cards equivalent to: Kinsbaile Cavalier"

Equivalent cards (same color/creature type/theme) to Kinsbaile Cavalier:
1. Knight Exemplar

  • Type: Creature — Human Knight
  • Color: W
  • Text: Other Knight creatures you control get +1/+1 and have indestructible.

  • Reason: Buffs all your Knights, like Kinsbaile Cavalier, but grants indestructible instead of double strike.
    2. Valiant Knight
  • Type: Creature — Human Knight
  • Color: W
  • Text: Other Knights you control get +1/+1. (Also has an activated ability to give them double strike until end of turn.)

  • Reason: Anthem effect for Knights, with occasional double strike.
    3. Righteous Valkyrie
  • Not a Knight, so not equivalent.
  • Only the above two fit your requested color and tribal effect.

Summary: Closest equivalents are Knight Exemplar and Valiant Knight—both boost all Knights, though Kinsbaile Cavalier is unique in giving double strike at all times.

Found Cards

4 Results

Kinsbaile Cavalier

Knight Exemplar

Righteous Valkyrie

Valiant Knight

Kinsbaile Cavalier #130 Creature — Kithkin Knight

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 4.25 EUR 4.34 EUR
    Manapool / 3.36 USD 2.7 USD
    Cardkingdom 3.99 USD / 4.49 USD
    Tcgplayer 2.77 USD / 3.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Knight creatures you control have double strike.

    Knight Exemplar #707 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If an effect would simultaneously destroy Knight Exemplar and another Knight creature you control, only Knight Exemplar is destroyed.
  • If another Knight creature you control is dealt lethal damage, the creature isn't destroyed, but the damage remains marked on it. If, at some point later in that turn, you no longer control Knight Exemplar or it loses its abilities, the other Knight creature will lose indestructible and will be destroyed.
  • If you control two Knight Exemplars, each one causes the other to get +1/+1 and have indestructible.
  • Lethal damage, damage from a source with deathtouch, and effects that say “destroy” won't cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed, if it's legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
  • Prices

    Seller Price
    Tcgplayer / 4.09 USD 4.24 USD
    Cardmarket / 3.83 EUR 2.97 EUR
    Cardkingdom / 5.99 USD 4.49 USD
    Manapool / 4.43 USD 5.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don'tdestroythem.)

    Righteous Valkyrie #24p Creature — Angel Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if your life total drops below 7 life more than your starting life total or if Righteous Valkyrie leaves the battlefield that turn.
  • The amount of life you gain is equal to the Angel or Cleric's toughness as the triggered ability resolves. If the Angel or Cleric is no longer on the battlefield at that time, use its toughness from when it was last on the battlefield.
  • Prices

    Seller Price
    Cardmarket / 5.34 EUR 5.56 EUR
    Manapool / 7.64 USD 5.21 USD
    Cardkingdom 9.49 USD / 9.99 USD
    Tcgplayer 4.87 USD / 6.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

    Valiant Knight #42s Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Knight you control may become lethal if Valiant Knight leaves the battlefield during that turn.
  • Multiple instances of double strike on the same creature are redundant.
  • Prices

    Seller Price
    Manapool 1.53 USD
    Cardkingdom 2.99 USD
    Tcgplayer 1.74 USD
    Cardmarket 1.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Knights you control get +1/+1. : Knights you control gain double strike until end of turn.