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"Find me cards equivalent to: Kodama of the Center Tree"

Equivalent cards to Kodama of the Center Tree must be green Legendary Spirit creatures with a scaling effect based on number of Spirits or similar tribal synergy, and bonus points for having soulshift. Examples:
1. Kodama of the South Tree – Legendary Creature — Spirit, green, Spirit synergy, though not identical.
2. Kodama of the North Tree – Legendary Creature — Spirit, green, but statically sized and lacks soulshift.
3. Kodama of the East Tree – Legendary Creature — Spirit, green, but triggers on permanents entering.
4. Bounteous Kirin – Not legendary, but green Spirit with tribal synergy.

No card exactly duplicates Kodama of the Center Tree, but these are closest by color, type, and Spirit synergy.

Found Cards

5 Results

Bounteous Kirin

Kodama of the Center Tree

Kodama of the East Tree

Kodama of the North Tree

Kodama of the South Tree

Bounteous Kirin #123 Legendary Creature — Kirin Spirit

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Kirin
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the Spirit or Arcane spell has {X} in the mana cost, then you use the value of {X} on the stack. For example, Shining Shoal costs {X}{W}{W}. If you choose X = 2, then Shining Shoal’s mana value is 4. Shining Shoal also has an ability that says “You may exile a white card with mana value X from your hand rather than pay Shining Shoal’s mana cost”; if you choose to pay the alternative cost and exile a card with mana value 2, then X is 2 while Shining Shoal is on the stack and its mana value is 4.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 12.99 USD
    Tcgplayer / 8 USD 0.39 USD
    Cardmarket / 14.7 EUR 0.31 EUR
    Manapool 0.3 USD / 5.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.

    Kodama of the Center Tree #131 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kodama of the Center Tree can return itself to its owner’s hand if you control five or more Spirits when it is put into a graveyard from the battlefield.
  • Soulshift is a leaves the battlefield trigger, so the gamestate is referenced immediately before the Soulshift trigger to determine the value of X. Soulshift X includes Kodama of the Center Tree. So, X is always at least 1.
  • Prices

    Seller Price
    Cardmarket / 4.02 EUR 0.31 EUR
    Manapool 0.26 USD / 3.7 USD
    Cardkingdom / 4.99 USD 0.69 USD
    Tcgplayer / 6.01 USD 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)

    Kodama of the East Tree #582 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner Reach

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If a permanent or a permanent card in your hand has {X} in its mana cost, {X} is considered to be 0.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Manapool / 6.15 USD 6.15 USD
    Cardmarket 6.48 EUR / 3.6 EUR
    Tcgplayer 7.74 USD
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

    Kodama of the North Tree #222 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 6/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Shroud Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.26 USD / 4.53 USD
    Cardmarket / 3.11 EUR 0.34 EUR
    Tcgplayer / 2.95 USD 0.89 USD
    Cardkingdom 0.79 USD / 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Shroud (This creature can't be the target of spells or abilities.)

    Kodama of the South Tree #223 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 13.99 USD
    Cardmarket / 4.89 EUR 0.27 EUR
    Manapool 0.51 USD / 13.24 USD
    Tcgplayer / 28.78 USD 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.