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6 Cards Found

AI 🤖 Find me cards equivalent to: Kogla and Yidaro

Equivalent cards to Kogla and Yidaro (Gruul, ramp/big creatures, fight/damage theme):
1. Ghor-Clan Rampager – Gruul, trample, combat trick.
2. Domri, Anarch of Bolas – Gruul, ramp, fight ability.
3. Questing Beast – Green, haste, combat-focused.
4. Zilortha, Strength Incarnate – Gruul, big creature, trample.
5. Xenagos, God of Revels – Gruul, powers up big creatures, aggression.


Reason: All are Gruul cards focused on big creatures, aggression, or fighting, matching Kogla and Yidaro’s power, color, and aggression.

Results:

Domri, Anarch of Bolas #521 Legendary Planeswalker — Domri

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Domri
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • A spell or ability that counters spells can still target a creature spell you control after Domri's first loyalty ability has resolved. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • After Domri's first loyalty ability has resolved, no creature spells you cast can be countered during that turn, not just the one you spend the mana on.
  • Because it's a loyalty ability, Domri's first loyalty ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • If Domri leaves the battlefield before his last ability resolves, most likely because he only had 2 loyalty when you activated the ability, the creature won't have +1/+0 from Domri's static ability while it fights.
  • If either target is an illegal target as Domri's last ability resolves, no creature will deal or be dealt damage.
  • Prices

    Seller Price
    Tcgplayer 1.52 USD
    Cardmarket 1.61 EUR
    Cardkingdom 2.79 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+0.
    +1 Add or . Creature spells you cast this turn can't be countered.
    −2 Target creature you control fights target creature you don't control.

    Ghor-Clan Rampager #90 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.33 EUR / 0.25 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.2 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Bloodrush — ,Discardthis card: Target attacking creature gets +4/+4 and gains trample until end of turn.

    Kogla and Yidaro #244 Legendary Creature — Ape Dinosaur Turtle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Ape
  • Dinosaur
  • Turtle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • You don't have to choose a target artifact or enchantment for the last ability. However, if you do, and that permanent is an illegal target at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't shuffle Kogla and Yidaro into your library and you won't draw a card.
  • Prices

    Seller Price
    Tcgplayer 1.16 USD / 2.86 USD
    Cardmarket 0.79 EUR / 1.11 EUR
    Cardkingdom 2.29 USD / 1.99 USD
    Cardsphere 0.87 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. ,Discardthis card:Destroyup to one target artifact or enchantment.Shufflethis card into your library from your graveyard, then draw a card.

    Questing Beast #171s Legendary Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Haste Vigilance

    Rules

  • If the opponent dealt damage controls no planeswalkers, Questing Beast's last ability simply does nothing.
  • Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
  • Questing Beast only stops combat damage from being prevented by effects that specifically use the word “prevent.”
  • The damage Questing Beast deals to the target planeswalker as its last ability resolves isn't combat damage.
  • Prices

    Seller Price
    Tcgplayer 10.07 USD
    Cardmarket 9.85 EUR
    Cardkingdom 8.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

    Xenagos, God of Revels #2061 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • The value of X is calculated only once, as the ability resolves.
  • As Xenagos enters the battlefield, your devotion to red and green will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Xenagos is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on Xenagos remain on it while it's not a creature, even if they have no effect.
  • If Xenagos is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If Xenagos stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes Xenagos to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The type-changing ability that can make Xenagos not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to red and green. It's always a creature spell while it's on the stack.
  • When Xenagos enters the battlefield, your devotion to red and green will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Xenagos's own mana cost are counted when determining this.
  • Xenagos's abilities function as long as it's on the battlefield, regardless of whether it's a creature.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Tcgplayer 6.59 USD
    Cardmarket 9.26 EUR
    Cardkingdom 9.49 USD / 9.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

    Zilortha, Strength Incarnate #366 Legendary Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 7/3
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • A creature with 0 power isn’t destroyed unless it has at least 1 damage marked on it.
  • A creature with 0 toughness is put into its owner’s graveyard. This state-based action isn’t a consequence of damage, so Zilortha doesn’t affect it.
  • Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Zilortha enters or leaves the battlefield during that turn.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 0.62 USD
    Cardmarket 0.36 EUR / 0.82 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Cardsphere 0.32 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

    Domri, Anarch of Bolas Legendary Planeswalker — Domri Normal - ~$3.76

    Ghor-Clan Rampager Creature — Beast Normal - ~$2.25

    Kogla and Yidaro Legendary Creature — Ape Dinosaur Turtle Normal - ~$2.77

    Questing Beast Legendary Creature — Beast Normal - ~$7.51

    Xenagos, God of Revels Legendary Enchantment Creature — God Normal - ~$7.42

    Zilortha, Strength Incarnate Legendary Creature — Dinosaur Normal - ~$2.05

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