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AI 🤖 Find me cards equivalent to: Kormus Bell

Equivalent cards to Kormus Bell (makes all Swamps into creatures in black):
1. Life and Limb — turns all Forests and Saprolings into 1/1 green Saproling creatures (green card).
2. Nature's Revolt — all lands are 2/2 creatures (green card).
3. Living Plane — all lands are 1/1 creatures (green card).
4. Nissa, Worldwaker (second +1) — untaps up to four Forests, but doesn't animate all lands (green, partial effect).


Reason:
All these cards animate lands similarly, Kormus Bell style, but in green instead of black. No black card is exactly like Kormus Bell, but these are the closest in functionality in their own color.

Results:

Kormus Bell #332 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It affects Swamps controlled by any and all players.
  • The lands are both lands and creatures at the same time. They are affected by anything that affects either permanent type.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 1.75 USD
    Cardmarket 1.55 EUR
    Cardkingdom 2.29 USD
    Manapool 1.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Swamps are 1/1 black creatures that are still lands.

    Life and Limb #133 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Forest and Saproling will have the card types creature and land, and the subtypes Forest and Saproling. Each subtype maintains its correlation to the proper type: Forest isn't a creature type and Saproling isn't a land type.
  • Each Forest has the ability "{T}: Add {G}."
  • Forests enter the battlefield as land creatures, and abilities that trigger whenever a creature enters the battlefield will trigger. Because you haven't controlled these creatures since your turn began, you can't pay the {T} cost of their mana ability.
  • Saprolings enter the battlefield as land creatures, and abilities that trigger whenever a land enters the battlefield will trigger.
  • Prices

    Seller Price
    Tcgplayer 1.22 USD / 7.58 USD
    Cardmarket 0.39 EUR / 2.15 EUR
    Cardkingdom 5.99 USD
    Manapool 1.22 USD / 6.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

    Living Plane #127 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All lands are 1/1 creatures that are still lands.

    Nature's Revolt #240 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 5.13 USD
    Cardmarket 2.76 EUR
    Cardkingdom 4.99 USD
    Manapool 4.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All lands are 2/2 creatures that are still lands.

    Nissa, Worldwaker #68 Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with {T} in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
  • The type-changing effects of the first and third abilities don’t have a duration. They last indefinitely.
  • Prices

    Seller Price
    Tcgplayer 3.47 USD
    Cardmarket 2.47 EUR / 5.4 EUR
    Cardkingdom 6.49 USD
    Manapool 4.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
    +1 Untap up to four target Forests.
    −7 Search your library for any number of basic land cards, put them onto the battlefield, thenshuffle Those lands become 4/4 Elemental creatures with trample. They're still lands.

    Kormus Bell Artifact Normal - ~$1.68

    Life and Limb Enchantment Normal - ~$3.54

    Living Plane World Enchantment Normal

    Nature's Revolt Enchantment Normal - ~$4.39

    Nissa, Worldwaker Legendary Planeswalker — Nissa Normal - ~$4.47

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