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4 Cards Found

AI 🤖 Find me cards equivalent to: Kormus Bell

Equivalent cards to Kormus Bell (turn all Swamps into creatures):
1. Life and Limb – Turns all Forests and Saprolings into 1/1 creatures.
2. Thelonite Druid – Temporarily turns all Forests into 2/3 creatures.
3. Natural Affinity – Temporarily turns all lands into 2/2 creatures until end of turn.


Reason: These all animate lands similar to how Kormus Bell animates Swamps; however, none do exactly Swamps permanently, but these are the closest in black or green.

Results:

Kormus Bell #332 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It affects Swamps controlled by any and all players.
  • The lands are both lands and creatures at the same time. They are affected by anything that affects either permanent type.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 1.47 USD
    Cardmarket 1.26 EUR
    Cardkingdom 1.79 USD
    Cardsphere 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Swamps are 1/1 black creatures that are still lands.

    Life and Limb #133 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Forest and Saproling will have the card types creature and land, and the subtypes Forest and Saproling. Each subtype maintains its correlation to the proper type: Forest isn't a creature type and Saproling isn't a land type.
  • Each Forest has the ability "{T}: Add {G}."
  • Forests enter the battlefield as land creatures, and abilities that trigger whenever a creature enters the battlefield will trigger. Because you haven't controlled these creatures since your turn began, you can't pay the {T} cost of their mana ability.
  • Saprolings enter the battlefield as land creatures, and abilities that trigger whenever a land enters the battlefield will trigger.
  • Prices

    Seller Price
    Tcgplayer 1.21 USD / 7.59 USD
    Cardmarket 0.47 EUR / 2.18 EUR
    Cardkingdom 1.79 USD / 8.99 USD
    Cardsphere 1.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

    Natural Affinity #260 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 3.88 USD / 33.89 USD
    Cardmarket 0.91 EUR / 21.81 EUR
    Cardkingdom 2.29 USD / 49.99 USD
    Cardsphere 2.42 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All lands become 2/2 creatures until end of turn. They're still lands.

    Thelonite Druid #182 Creature — Human Cleric Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can sacrifice the Druid to itself.
  • Only affects Forests that are on the battlefield when the effect resolves.
  • The land animation ability does not wear off if the land stops being a Forest. It continues until the end of the turn.
  • The most recent land animating ability takes precedence.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificea creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

    Kormus Bell Artifact Normal - ~$1.5

    Life and Limb Enchantment Normal - ~$3.34

    Natural Affinity Instant Normal - ~$16.46

    Thelonite Druid Creature — Human Cleric Druid Normal

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