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"Find me cards equivalent to: Korvold, Fae-Cursed King"
  • Korvold, Fae-Cursed King (original requested card)
  • Prossh, Skyraider of Kher — Jund colors, legendary dragon, supports sacrifice themes.
  • Jund, the Soul Arch — Also B/G/R, cares about sacrificing/losing permanents.
  • Lord Windgrace — Jund, legendary walker, strong synergy with sacrificing lands.
    These all share sacrifice synergy and Jund color identity.
Found Cards

3 Results

Korvold, Fae-Cursed King

Lord Windgrace

Prossh, Skyraider of Kher

Korvold, Fae-Cursed King #120 Legendary Creature — Dragon Noble

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If you sacrifice Korvold, its last ability triggers. You won't put a +1/+1 counter on anything, but you'll draw a card.
  • If you sacrifice a permanent as part of a spell or activated ability's cost, Korvold's last ability will resolve before that spell or ability.
  • If you somehow control no other permanents, you can attack with Korvold. You won't sacrifice anything, and there's no penalty for being unable to do so.
  • Korvold's last ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Korvold's first triggered ability.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Tcgplayer 0.59 USD
    Manapool 0.54 USD
    Cardmarket 1.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Korvold enters or attacks,sacrificeanother permanent. Whenever yousacrificea permanent, put a +1/+1counteron Korvold and draw a card.

    Lord Windgrace #43 Legendary Planeswalker — Windgrace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Windgrace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you have no cards in hand as Lord Windgrace's first ability resolves, you'll discard nothing then you'll draw one card.
  • While resolving Lord Windgrace's last ability, you create six Cat Warrior tokens even if fewer than six nonland permanents are destroyed. However, if you choose any targets for the ability and each of them becomes an illegal target, the ability doesn't resolve and you don't create any tokens.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Manapool 2.47 USD
    Tcgplayer 6.18 USD
    Cardmarket 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2Discarda card, then draw a card. If a land card is discarded this way, draw an additional card.
    −3 Return up to two target land cards from your graveyard to the battlefield.
    −11Destroyup to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.

    Prossh, Skyraider of Kher #1717 Legendary Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the commander tax.
  • The first ability triggers when you cast Prossh, not when it enters the battlefield. This means that it will resolve before Prossh, so any Kobold tokens it creates will be put onto the battlefield before Prossh. If Prossh enters the battlefield without being cast, the ability will not trigger.
  • You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
  • Prices

    Seller Price
    Cardmarket 8.71 EUR / 13.81 EUR
    Cardkingdom 11.99 USD / 17.99 USD
    Manapool 9.43 USD
    Tcgplayer 8.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.