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"Find me cards equivalent to: Kraken"

Here are some cards equivalent to a Kraken (big blue creature, often with Islandwalk or sea synergy):

  • Stormtide Leviathan (Blue, big, sea creature, similar stats/effects)
  • Trench Behemoth (Blue, giant sea monster)
  • Wrexial, the Risen Deep (Blue/Black, sea monster, Islandwalk)
  • Shipbreaker Kraken (Blue, Kraken, tap creatures)
  • Kraken of the Straits (Blue, Kraken, Islandwalk-like effect)
  • Deep-Sea Kraken (Blue, Kraken, Suspend mechanic)

All are blue sea monster creatures, just like Kraken.

Found Cards

6 Results

Deep-Sea Kraken

Kraken of the Straits

Shipbreaker Kraken

Stormtide Leviathan

Trench Behemoth

Wrexial, the Risen Deep

Deep-Sea Kraken #3 Creature — Kraken

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 10
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Suspend

    Rules

  • A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Tcgplayer 1.72 USD
    Cardkingdom 2.29 USD
    Cardmarket 0.91 EUR
    Manapool 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked. Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a timecounter When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if this card is suspended, remove a timecounterfrom it.

    Kraken of the Straits #42 Creature — Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The number of Islands you control is counted as blockers are declared. Creatures with power less than that number at that time can’t block Kraken of the Straits. Once blockers have been declared, the power of the blocking creatures and the number of Islands you control don’t matter.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.35 USD
    Cardmarket 0.19 EUR / 0.76 EUR
    Manapool / 0.93 USD 0.15 USD
    Tcgplayer 0.3 USD / 1.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power less than the number of Islands you control can't block this creature.

    Shipbreaker Kraken #63 Creature — Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • If another player gains control of Shipbreaker Kraken, the creatures will no longer be affected by the effect preventing them from untapping, even if you later regain control of Shipbreaker Kraken.
  • If you gain control of a creature that's being prevented from untapping, that creature won't untap during your untap step for as long as you control Shipbreaker Kraken.
  • If you lose control of Shipbreaker Kraken between when its last ability triggers and when that ability resolves, the target creatures will become tapped. However, they won't be affected by the other effect and will untap as normal during their controllers' untap steps.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • The ability can target a tapped creature. If a targeted creature is already tapped when it resolves, that creature just remains tapped and doesn't untap during its controller's untap step.
  • Prices

    Seller Price
    Manapool / 0.16 USD 0.15 USD
    Cardmarket 0.17 EUR / 0.34 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 0.38 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.

    Stormtide Leviathan #70 Creature — Leviathan

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Leviathan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • If Stormtide Leviathan loses its abilities, all lands on the battlefield (including those that enter the battlefield later on) will still be Islands in addition to their other types and will still be able to tap to produce {U}. The way continuous effects work, Stormtide Leviathan's type-changing ability is applied before the effect that removes that ability is applied.
  • Islandwalk cares about lands with the land type Island, not necessarily lands named Island.
  • Stormtide Leviathan's second ability causes each land on the battlefield to have the land type Island. Each land thus has the ability "{T}: Add {U}." Nothing else changes about those lands, including their names, other subtypes, other abilities, and whether they're legendary or basic.
  • Stormtide Leviathan's third ability affects all creatures with neither flying nor islandwalk, regardless of who controls them. They can't attack any player or planeswalker.
  • Prices

    Seller Price
    Cardmarket / 2.53 EUR 0.44 EUR
    Cardkingdom 1.29 USD / 8.99 USD
    Manapool / 3.17 USD 0.26 USD
    Tcgplayer 0.48 USD / 5.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

    Trench Behemoth #366 Creature — Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If the target creature can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • If the target creature does attack, its controller still chooses which player or planeswalker it attacks, as normal. It can attack opponents who don't control untapped Trench Behemoths waiting to crush it, if any are available.
  • You can activate Trench Behemoth's first ability even if it's already untapped and/or already has hexproof.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardmarket / 0.15 EUR 0.63 EUR
    Manapool 0.56 USD
    Tcgplayer 3.55 USD
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.

    Wrexial, the Risen Deep #584 Legendary Creature — Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/8
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • If you are unable to cast the targeted card (there are no legal targets for the spell, for example), nothing happens when the ability resolves, and the card remains in its owner's graveyard.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. On the other hand, if the card has additional costs (such as kicker or multikicker), you may pay those.
  • If you cast the targeted card and it would be put into its owner's graveyard from the stack for any reason (either because it resolves or because it's countered), that card is exiled instead.
  • If you want to cast the targeted card, you cast it as part of the resolution of Wrexial's triggered ability. Timing restrictions based on the card's type are ignored. Other restrictions are not (such as "Cast [this card] only during your end step").
  • Prices

    Seller Price
    Cardkingdom 7.99 USD
    Manapool 6.66 USD
    Cardmarket / 6.85 EUR 4.67 EUR
    Tcgplayer 11.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.