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"Find me cards equivalent to: Kraum, Violent Cacophony"

Equivalent cards to Kraum, Violent Cacophony (type: Legendary Creature — Zombie Horror, color: Red/Blue, with flying and second spell triggers):
1. Kraum, Ludevic's Opus — This is the direct equivalent (the card you described).

  • Flying, Haste
  • Whenever an opponent casts their second spell each turn, draw a card.

  • Reason: Same name/identity, nearly identical effect, same color and type.
    2. Ertai, Wizard Adept — Similar in having a second spell per turn draw effect, but lacks flying and is not Izzet colored.

  • Reason: Doesn't match color/type closely, listed for reference.
    3. Niv-Mizzet, Parun — Red/Blue legendary creature with flying and strong card-draw ability tied to casting spells.

  • Reason: Red/Blue, flying, draws cards from spellcasting.

True equivalents in function are rare, but Kraum, Ludevic's Opus and Niv-Mizzet, Parun are your closest options in Izzet.

Found Cards

4 Results

Ertai, Wizard Adept

Kraum, Ludevic's Opus

Kraum, Violent Cacophony

Niv-Mizzet, Parun

Ertai, Wizard Adept #33 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The Legend rule only applies to two legendary permanents with identical names. If the names are different, even if they depict the same character, the rule does not apply.
  • Prices

    Seller Price
    Cardmarket 4.17 EUR
    Manapool 5.72 USD
    Cardkingdom 13.99 USD
    Tcgplayer 10.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , :Countertarget spell.

    Kraum, Ludevic's Opus #523 Legendary Creature — Zombie Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Kraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.
  • Kraum's triggered ability can trigger only once each turn for each opponent.
  • Kraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • One opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Cardmarket 7.7 EUR / 3.02 EUR
    Manapool 5.44 USD / 5.44 USD
    Tcgplayer 6.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)

    Kraum, Violent Cacophony #214 Legendary Creature — Zombie Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Spells that were cast before Kraum entered the battlefield count. If Kraum was the first spell you cast this turn, the next spell you cast this turn is your second spell.
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.29 EUR
    Tcgplayer 0.28 USD / 0.2 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast your second spell each turn, put a +1/+1counteron Kraum and draw a card.

    Niv-Mizzet, Parun #376 Legendary Creature — Dragon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Niv-Mizzet's first triggered ability won't trigger.
  • If an effect instructs you to draw multiple cards, Niv-Mizzet's first triggered ability triggers that many times. You choose targets for those abilities after you've drawn all of the cards.
  • Niv-Mizzet's second triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. This causes its first triggered ability to trigger, and that also resolves before the spell.
  • Players can cast spells and activate abilities after Niv-Mizzet's second triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell.
  • Prices

    Seller Price
    Manapool / 6.07 USD 5.21 USD
    Tcgplayer / 5.5 USD 3.67 USD
    Cardkingdom / 6.99 USD 4.99 USD
    Cardmarket 377.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.