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"Find me cards equivalent to: Kraven's Cats"

Equivalent cards to Kraven's Cats (green, with a once-per-turn +2/+2 pump) are:
1. Wandering Wolf (same color and type, but restricts blocking instead of pumping)
2. Charging Badger (green, 1-drop with trample but no pump)
3. Rootwalla (green, {1}{G}: +2/+2 until end of turn, can be used more than once per turn but has a similar effect)
4. Yavimaya Steelcrusher (green, {R/G}, +2/+2 pump with potential artifact destruction, but not limited to once per turn)

Rootwalla is the most direct equivalent, but its ability isn’t restricted to once per turn. No exact match exists with the once-per-turn clause, but the above are closest.

Found Cards

5 Results

Charging Badger

Kraven's Cats

Rootwalla

Wandering Wolf

Yavimaya Steelcrusher

Charging Badger #118 Creature — Badger

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Badger
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.16 EUR / 2.21 EUR
    Manapool / 0.2 USD 0.15 USD
    Tcgplayer 0.13 USD / 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample

    Kraven's Cats #103 Creature — Cat Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +2/+2 until end of turn. Activate only once each turn.

    Rootwalla #252 Creature — Lizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this card's ability is activated by one player, then another player takes control of it on the same turn, the second player can't activate its ability that turn.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.11 EUR
    Manapool 0.15 USD
    Tcgplayer 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +2/+2 until end of turn. Activate only once each turn.

    Wandering Wolf #202 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The comparison of power is only done when blockers are declared. Increasing the power of a blocking creature (or decreasing the power of Wandering Wolf) after this point won’t cause any creature to stop blocking or become unblocked.
  • Prices

    Seller Price
    Cardmarket / 0.3 EUR 0.14 EUR
    Tcgplayer 0.13 USD / 0.48 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.39 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power less than this creature's power can't block it.

    Yavimaya Steelcrusher #152 Creature — Ape Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Ape
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enlist

    Rules

  • The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can’t choose to enlist a creature later.
  • To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player’s control since the beginning of their current turn.
  • When a player taps a creature for an attacking creature’s enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature’s power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
  • You may tap only one creature for an enlist ability of an attacking creature, and a single creature can’t be tapped for more than one enlist ability.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR / 0.16 EUR
    Manapool / 0.22 USD 0.15 USD
    Tcgplayer / 0.32 USD 0.33 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) ,Sacrificethis creature:Destroytarget artifact.