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"Find me cards equivalent to: Kree Commandos"

Equivalent cards (White creatures with flying, vigilance, and prowess or similar ability):
1. Kree Commandos – Your reference card.
2. Jeskai Windscout (U) – Flying, prowess, but lacks vigilance.
3. Watcher of the Spheres (W) – Flying, and a spellcast trigger, but not vigilance or prowess.
4. Sunblade Angel (W) – Flying, vigilance, but no prowess.
5. Serra Avenger (W) – Flying, vigilance, but no prowess.

No mono-white creatures have all three: flying, vigilance, and prowess natively. Kree Commandos is unique among mono-white for that specific combination.

Found Cards

5 Results

Jeskai Windscout

Kree Commandos

Serra Avenger

Sunblade Angel

Watcher of the Spheres

Jeskai Windscout #44 Creature — Bird Scout

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Bird
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Prowess

    Rules

  • Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger.
  • Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Prices

    Seller Price
    Manapool / 0.17 USD 0.15 USD
    Cardmarket 0.1 EUR / 0.2 EUR
    Tcgplayer / 0.19 USD 0.05 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Kree Commandos #19 Creature — Kree Soldier Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Kree
  • Soldier
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Prowess Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.1 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.06 EUR / 0.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Serra Avenger #40 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • You can cast Serra Avenger during another player's first, second, or third turns of the game if some other effect (such as Vedalken Orrery) enables that.
  • If the game is restarted (by Karn Liberated), you can't cast Serra Avenger in your first, second, or third turn in the new game.
  • Serra Avenger cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.
  • Prices

    Seller Price
    Tcgplayer / 7.07 USD 0.88 USD
    Cardkingdom / 7.99 USD 0.79 USD
    Manapool 0.33 USD / 3.82 USD
    Cardmarket / 3.59 EUR 0.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance

    Sunblade Angel #CMM-61 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike, vigilance, lifelink

    Watcher of the Spheres #227 Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature spell that doesn't have flying won't cost less even if an effect will cause the creature to have flying once on the battlefield. This is also true if the creature spell itself has an ability that gives it flying once on the battlefield under certain conditions, even if those conditions are true.
  • The cost reduction applies only to generic mana in the cost of creature spells with flying you cast. For example, if you cast a second Watcher of the Spheres, its cost won't be reduced below {W}{U}.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Watcher of the Spheres). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer / 2.33 USD 0.45 USD
    Cardkingdom 1.79 USD / 3.99 USD
    Cardmarket / 1.75 EUR 0.45 EUR
    Manapool / 2.06 USD 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Creature spells with flying you cast cost less to cast. Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.