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"Find me cards equivalent to: Kwain, Itinerant Meddler"

Cards equivalent to Kwain, Itinerant Meddler (U/W, group hug, draw/life gain) include:

  • Kynaios and Tiro of Meletis — Similar group hug, focuses on card draw and lands.
  • Phelddagrif — U/W, classic group hug with card draw and life gain options.
  • Zedruu the Greathearted — U/R/W, encourages gifting and rewards with draw/life.
  • Flux Channeler is U, not group hug, but interacts with draw effects.


Reason: Closest match in mono/dual U/W are Phelddagrif and Kynaios and Tiro of Meletis for multi-player benefit—though neither is mono U/W and Phelddagrif is three-color. Few exact U/W only, but these are the archetypes.

Found Cards

5 Results

Flux Channeler

Kwain, Itinerant Meddler

Kynaios and Tiro of Meletis

Phelddagrif

Zedruu the Greathearted

Flux Channeler #52 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • Flux Channeler's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom / 22.99 USD 3.49 USD
    Manapool 3.32 USD / 8.19 USD
    Cardmarket 1.48 EUR / 6.08 EUR
    Tcgplayer / 12.16 USD 3.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Kwain, Itinerant Meddler #3 Legendary Creature — Rabbit Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Rabbit
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 21.35 USD
    Tcgplayer 19.36 USD
    Cardkingdom 15.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Each player may draw a card, then each player who drew a card this way gains 1 life.

    Kynaios and Tiro of Meletis #36 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/8
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card you draw is a land card, you may choose it to put onto the battlefield.
  • Starting with you and proceeding in turn order, each player chooses a land card from their hand or chooses not to choose one, but doesn’t reveal any chosen lands yet. Once all players have made this choice, all chosen lands are revealed and enter the battlefield simultaneously.
  • Prices

    Seller Price
    Cardmarket 0.27 EUR
    Manapool 1.6 USD
    Tcgplayer 3.9 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

    Phelddagrif #115 Legendary Creature — Phelddagrif

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Phelddagrif
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All three abilities are now targeted.
  • Prices

    Seller Price
    Cardkingdom 13.99 USD
    Manapool 7.31 USD
    Tcgplayer 9.62 USD
    Cardmarket 4.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Phelddagrif gains flying until end of turn. Target opponent gains 2 life. : Return Phelddagrif to its owner's hand. Target opponent may draw a card.

    Zedruu the Greathearted #86186 Legendary Creature — Minotaur Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent leaves the game, all permanents you gave to them courtesy of Zedruu will return to your control.
  • If either the opponent or the permanent you control becomes an illegal target by the time Zedruu's last ability tries to resolve, the ability does nothing.
  • If you leave the game, all permanents you own leave the game with you.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. : Target opponent gains control of target permanent you control.