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"Find me cards equivalent to: Labyrinth Raptor"

Equivalent cards to Labyrinth Raptor (black/red, menace theme):
1. Glint-Sleeve Siphoner — Black, menace, good synergy in aggressive decks but doesn’t buff other creatures or force sacrifices.
2. Kargan Intimidator — Red, can give menace to creatures, aggressive option but lacks the sacrifice clause.
3. Craven Hulk — Red, has menace, but no other synergy.
4. Rivalry of Warlords (unofficial commander) — Black/red, boosts menace and aggressive strategies.
5. Bloodsworn Steward — Red, boosts commander creatures, aggressive support.
6. Blood Mad Vampire — Red, aggressive, no menace support.

Closest: There is no exact match with all three abilities, but Kargan Intimidator comes closest for BR decks that care about menace.

Reason: Very few creatures give global menace bonuses and interact with blocking like Labyrinth Raptor.

Found Cards

5 Results

Bloodsworn Steward

Craven Hulk

Glint-Sleeve Siphoner

Kargan Intimidator

Labyrinth Raptor

Bloodsworn Steward #144 Creature — Vampire Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Manapool 0.31 USD
    Cardmarket / 0.05 EUR 0.41 EUR
    Tcgplayer 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Commander creatures you control get +2/+2 and have haste.

    Craven Hulk #127 Creature — Giant Coward

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Coward
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Craven Hulk can’t be the only creature you declare as a blocking creature, it can be the only creature that blocks any given attacking creature. Other blocking creatures don’t have to block the same creature Craven Hulk does.
  • If an effect says that Craven Hulk blocks “if able,” and you control at least one other creature that is able to block, you must block with Craven Hulk and at least one other creature.
  • If you control more than one Craven Hulk, they can all block together, even if no other creatures block.
  • Once Craven Hulk has been declared as a blocking creature, it will remain in combat even if all other blockers leave the battlefield or are otherwise removed from combat.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.02 USD 0.03 USD
    Cardmarket 0.09 EUR / 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block alone.

    Glint-Sleeve Siphoner #62 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don't have to choose only one.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Manapool / 0.39 USD 0.15 USD
    Tcgplayer 0.22 USD / 1.35 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket 0.17 EUR / 0.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever this creature enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

    Kargan Intimidator #145p Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control two or more Kargan Intimidators, track which modes have been chosen each turn for each one's ability separately.
  • Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked.
  • Prices

    Seller Price
    Cardmarket / 0.2 EUR 0.15 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool 0.18 USD / 0.23 USD
    Tcgplayer 0.17 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.

    Labyrinth Raptor #193s Creature — Nightmare Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • If a creature is attacking a planeswalker, the planeswalker’s controller is the defending player.
  • Labyrinth Raptor’s second and third abilities apply to itself as long as it still has menace.
  • The defending player sacrifices a blocking creature before combat damage is dealt. This may cause a single creature to be blocking the creature with menace; the blocking creature remains blocking. It will still deal and be dealt combat damage as normal.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD
    Cardkingdom 0.69 USD
    Manapool 0.65 USD
    Cardmarket 0.15 EUR / 0.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. : Creatures you control with menace get +1/+0 until end of turn.