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"Find me cards equivalent to: Lambholt Ravager"

Cards equivalent to Lambholt Ravager (Creature — Werewolf, Red, dealing damage when you cast noncreature spells, with nightbound):
1. Runic Armasaur – Not red, just an example of triggered abilities on creatures.
2. Falkenrath Pit Fighter – Red, but does not have the spell-casting damage trigger.
3. Reckless Stormseeker // Storm-Charged Slasher – Red werewolf, nightbound, gives bonuses for attacking, not for casting spells.
4. Ill-Tempered Loner // Howlpack Avenger – Red werewolf, nightbound; its back side (Howlpack Avenger) deals damage when you are dealt damage.

Closest equivalents:

  • Lambholt Ravager itself is unique for dealing damage to each opponent on noncreature spell cast among red werewolves.
  • Chandra, Fire of Kaladesh // Chandra, Roaring Flame – Red, deals damage when casting red spells, but not a werewolf.
  • Guttersnipe – Red, deals 2 damage to each opponent when you cast an instant or sorcery spell.

Summary:

  • Lambholt Ravager
  • Guttersnipe (close, but not a werewolf)
  • Reckless Stormseeker (werewolf, red, spell interaction focused on attacking not damage per spell)
    There is no exact match as a red werewolf with a noncreature-spell-damage trigger other than Lambholt Ravager.
Found Cards

3 Results

Falkenrath Pit Fighter

Guttersnipe

Runic Armasaur

Falkenrath Pit Fighter #354 Creature — Vampire Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Falkenrath Pit Fighter's ability can be activated if any opponent lost any amount of life this turn, even if they also gained life at some point.
  • Prices

    Seller Price
    Tcgplayer / 0.57 USD 0.4 USD
    Cardkingdom / 1.49 USD 0.79 USD
    Cardmarket / 1.03 EUR 0.53 EUR
    Manapool / 0.61 USD 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Discarda card,Sacrificea Vampire: Draw two cards. Activate only if an opponent lost life this turn.

    Guttersnipe #2361 Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Guttersnipe's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • In a Two-Headed Giant game, Guttersnipe's ability causes the opposing team to lose 4 life.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

    Runic Armasaur #256 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
  • Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
  • Prices

    Seller Price
    Manapool 0.81 USD
    Cardmarket 1.54 EUR / 0.8 EUR
    Tcgplayer 1.07 USD
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.