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3 Cards Found

AI 🤖 Find me cards equivalent to: Last Stand

Equivalent cards to Last Stand (WUBRG, multi-faceted effect, five colors) are rare, but here are some multi-color cards with impactful, varied effects in the same color identity:

  • Genesis Ultimatum (WUGRBlueR): Exile and play permanents from top of your deck.
  • Nicol Bolas, Dragon-God (UBR), Nicol Bolas, the Ravager (UBR): Powerful multi-colored effects, versatile but different abilities.

True equivalents in effect are very rare; nothing else specifically scales with basic land types in each color.
Reason: Last Stand is unique in leveraging all five basic types.

Results:

Genesis Ultimatum #106 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.
  • Any abilities that trigger as the permanents enter the battlefield this way won't be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • You can choose to not put a permanent card onto the battlefield this way. You'll put it into your hand without revealing it and without saying whether it was a permanent card.
  • An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
  • Any abilities that trigger as the permanents enter the battlefield this way won’t be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, you can’t choose to put it onto the battlefield; in this case, it would be put into your hand along with any other cards that weren’t put onto the battlefield this way.
  • You can choose to not put any permanent cards onto the battlefield this way. You’ll put them into your hand without revealing them and without saying whether any of them were permanent cards.
  • Prices

    Seller Price
    Tcgplayer 2.82 USD / 3.82 USD
    Cardmarket 3.21 EUR / 3.82 EUR
    Cardkingdom 4.99 USD / 5.99 USD
    Cardsphere 2.37 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

    Last Stand #100 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket 0.24 EUR / 0.14 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, thendiscardthat many cards.

    Nicol Bolas, Dragon-God #522 Legendary Planeswalker — Bolas

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Bolas
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After you draw a card as Nicol Bolas's first loyalty ability resolves, the next opponent in turn order (or, if it's somehow an opponent's turn, that opponent) chooses a permanent they control or chooses a card in hand without revealing that card. Then each other opponent in turn order does the same, knowing the choices made before them. Finally, all of the chosen permanents and cards are exiled simultaneously.
  • If a loyalty ability of a planeswalker references the card it's printed on by name, treat Nicol Bolas's instance of that ability as though it referenced Nicol Bolas, Dragon-God by name instead. For instance, if Ral Zarek is on the battlefield, Nicol Bolas deals the damage if you activate the second ability he gained from Ral.
  • If an ability of a planeswalker exiles cards and another loyalty ability of that planeswalker references the exiled cards, those abilities are linked. If Nicol Bolas gains both abilities from the same planeswalker, the instances he has are similarly linked. Cards exiled by any other abilities Nicol Bolas has (such as his own first loyalty ability) won't be seen by those linked abilities.
  • If any abilities trigger as you draw a card while resolving Nicol Bolas's first loyalty ability, those abilities don't resolve until after your opponents have exiled a card or permanent.
  • In a Two-Headed Giant game, if one player on a team loses the game, the entire team loses the game, even if the other player controls a legendary creature or planeswalker.
  • Nicol Bolas doesn't gain any static or triggered abilities of other planeswalkers or any activated abilities they may have that aren't loyalty abilities.
  • Nicol Bolas doesn't remove loyalty abilities from the other planeswalkers.
  • While Nicol Bolas may end up with an astonishing number of loyalty abilities, you can still activate only one loyalty ability of Nicol Bolas, Dragon-God during each of your turns.
  • Prices

    Seller Price
    Tcgplayer 4.3 USD
    Cardmarket 5.98 EUR
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
    +1 You draw a card. Each opponent exiles a card from their hand or a permanent they control.
    −3Destroytarget creature or planeswalker.
    −8 Each opponent who doesn't control a legendary creature or planeswalker loses the game.

    Genesis Ultimatum Sorcery Normal - ~$4.37

    Last Stand Sorcery Normal - ~$2.29

    Nicol Bolas, Dragon-God Legendary Planeswalker — Bolas Normal - ~$5.38

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