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"Find me cards equivalent to: Lavinia of the Tenth"

Equivalent cards to Lavinia of the Tenth (U, W, Legendary Creature):
1. Deputy of Detention — Exiles a nonland permanent for as long as it remains on the battlefield. (Still U, W color identity.)
2. Lavinia, Azorius Renegade — Disrupts spells and noncreature spells your opponents cast. (Legendary, U, W.)
3. Grand Arbiter Augustin IV — Taxes spells for opponents (Legendary, U, W.)
4. Teferi, Mage of Zhalfir — Gives flash and prevents opponents' spell timing (Legendary, U, W.)


Reason: These are U/W legendary creatures with disruptive control effects, similar to the detain ability of Lavinia of the Tenth. None detain exactly, but they provide similar Azorius control.

Found Cards

5 Results

Deputy of Detention

Grand Arbiter Augustin IV

Lavinia of the Tenth

Lavinia, Azorius Renegade

Teferi, Mage of Zhalfir

Deputy of Detention #165s Creature — Vedalken Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.
  • Auras attached to the exiled permanents will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist.
  • If Deputy of Detention leaves the battlefield before its triggered ability resolves, nothing is exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the target nonland permanent is an illegal target by the time this ability tries to resolve, the ability doesn't resolve. Nothing is exiled.
  • This ability has only one target. The other permanents with that name aren't targeted. For example, a permanent with hexproof will be exiled if it has the same name as the target nonland permanent.
  • Unless a token is a copy of another permanent or was explicitly given a name by the effect that created it, its name is the subtypes it was given when it was created plus the word "Token." For example, if an effect creates a 1/1 Soldier creature token, that token is named "Soldier Token."
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.68 USD
    Tcgplayer 0.65 USD
    Cardmarket 0.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.

    Grand Arbiter Augustin IV #1483 Legendary Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Spells you cast that are both blue and white cost {2} less to cast.
  • This reduces only generic mana portion of mana costs. A spell you cast with mana cost {1}{W}{U} will cost {W}{U} to cast.
  • Prices

    Seller Price
    Cardmarket / 14.83 EUR 11.24 EUR
    Cardkingdom 17.99 USD / 19.99 USD
    Tcgplayer 16.95 USD
    Manapool 15.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.

    Lavinia of the Tenth #80 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Detain Protection

    Rules

  • Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • Lavinia's ability doesn't affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.
  • The mana value of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature's mana cost.
  • The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.79 USD
    Cardmarket 0.24 EUR / 0.7 EUR
    Manapool 0.19 USD / 0.26 USD
    Tcgplayer / 0.34 USD 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

    Lavinia, Azorius Renegade #370z Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that modify or replace the cost to cast a spell (such as flashback or casting a spell without paying its mana cost due to suspend) don't affect the spell's mana value, so they won't change whether Lavinia's first ability restricts that spell from being cast.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If an effect allows a player to cast a spell without paying its mana cost, that player can't choose to cast it and pay its mana cost unless another rule or effect allows that player to cast it that way. However, if that spell also has additional costs that require mana, paying that mana will stop Lavinia's last ability from triggering.
  • Players may cast spells that they know Lavinia's second ability will counter. Any abilities that trigger when spells are cast will trigger and resolve if appropriate, and any effects that count spells cast will count those spells if appropriate.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it,counterthat spell.

    Teferi, Mage of Zhalfir #91 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If a spell on the stack has split second while you control Teferi, you can't suspend creature cards since split second stops you from casting them, even though suspending them is a special action.
  • If a spell or ability lets an opponent cast a spell as part of its effect (such as suspend and rebound do), that opponent can't cast that spell since the resolving ability is still on the stack. This is true even if the spell is an instant.
  • If an effect allows an opponent to cast spells any time they could cast an instant (for example, if your opponent also controls Teferi), the restriction of Teferi's last ability takes precedence over that permission.
  • Teferi's last ability means that in order for an opponent to cast a spell, it must be that opponent's turn, during a main phase, and the stack must be empty. This is true even if a rule or effect allows a sorcery to be cast at another time.
  • While you control Teferi, you may exile creature cards in your hand with suspend any time you could cast an instant.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 5.99 USD
    Cardmarket / 3.05 EUR 1.26 EUR
    Manapool 1.45 USD / 4.16 USD
    Tcgplayer / 4.12 USD 3.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.