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"Find me cards equivalent to: Lethal Vapors"

Cards equivalent to Lethal Vapors (Black enchantments that destroy creatures entering or force board wipe effects) include:

  • No Mercy (Punishes creatures that deal damage to you by destroying them.)
  • Grave Pact (Destroys creatures when your creatures die.)
  • Dread (While not an enchantment, it punishes attackers with destruction.)
  • Killing Wave (Makes players sacrifice creatures unless they pay life — Black and Enchantment themed.)

Lethal Vapors is unique with its creature destruction on entry and skip-turn clause, but the above cards are the closest black enchantments.

Found Cards

5 Results

Dread

Grave Pact

Killing Wave

Lethal Vapors

No Mercy

Dread #107 Creature — Elemental Incarnation

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fear

    Rules

  • Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn’t *specifically* trigger on leaving the battlefield, so it doesn’t behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
  • If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner’s library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn’t trigger and the Incarnation would remain in the graveyard.
  • If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won’t trigger at all.
  • The last ability triggers when the Incarnation is put into its owner’s graveyard from any zone, not just from on the battlefield.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD / 27.99 USD
    Cardmarket / 7.02 EUR 2.53 EUR
    Manapool 5.92 USD / 17.54 USD
    Tcgplayer 8.13 USD / 21.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you,destroyit. When Dread is put into a graveyard from anywhere,shuffleit into its owner's library.

    Grave Pact #60 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple creatures you control die at the same time, Grave Pact's ability will trigger that many times.
  • If two players each control a Grave Pact and a creature controlled by one of those players dies, a chain reaction happens. First the ability of that player's Grave Pact will trigger, causing each other player to sacrifice a creature. That sacrifice causes the ability of the other player's Grave Pact to trigger, and so on.
  • If you control more than one Grave Pact and a creature you control dies, each of the triggered abilities will trigger. Each other player will sacrifice a creature each time one of those abilities resolves.
  • In a Two-Headed Giant game, when a creature you control dies, Grave Pact's triggered ability will cause each other player, including your teammate, to sacrifice a creature. Grave Pact's ability won't trigger when a creature your teammate controls dies.
  • None of the players are targeted. A player with hexproof would still sacrifice a creature.
  • When the triggered ability resolves, first the player whose turn it is (if it isn't your turn) chooses which creature they will sacrifice, then each other player in turn order does the same, then all chosen creatures are sacrificed at the same time.
  • Prices

    Seller Price
    Cardkingdom 42.99 USD
    Cardmarket 18.46 EUR
    Manapool 28.97 USD
    Tcgplayer 30.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control dies, each other player sacrifices a creature of their choice.

    Killing Wave #111 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player may choose to pay life for some creatures and sacrifice the rest. It’s not an all-or-nothing decision.
  • First, the active player chooses whether to pay X life for each creature they control. Then each other player in turn order chooses for their creatures. Then each player pays life and sacrifices creatures at the same time. Players will know the decisions of players who chose before them.
  • If you can’t sacrifice a creature (perhaps because of Sigarda, Host of Herons), you can choose not to pay life and nothing will happen.
  • You can’t pay more life than you have.
  • Prices

    Seller Price
    Cardmarket 3.93 EUR
    Manapool 7.66 USD
    Cardkingdom 11.99 USD
    Tcgplayer 9.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each creature, its controller sacrifices it unless they pay X life.

    Lethal Vapors #68 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 36.47 USD 5.29 USD
    Cardkingdom 7.99 USD / 37.99 USD
    Tcgplayer 7.89 USD / 37.88 USD
    Cardmarket / 14.12 EUR 1.72 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature enters,destroyit. :Destroythis enchantment. You skip your next turn. Any player may activate this ability.

    No Mercy #56 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No Mercy’s ability triggers whenever any creature, including creatures you control, deals damage to you, not only combat damage.
  • Prices

    Seller Price
    Tcgplayer 25.14 USD / 81.83 USD
    Cardkingdom 34.99 USD
    Cardmarket / 52.6 EUR 16.74 EUR
    Manapool 23.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature deals damage to you,destroyit.