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"Find me cards equivalent to: Leyline of Vitality"

Equivalent cards to Leyline of Vitality (Green enchantments with similar effects):
1. Leyline of Vitality (you already mentioned)
2. Leyline of Abundance – Green, lets you start with it in play, but gives mana ramp and creature pump for mana abilities, not life gain.
3. Primal Cocoon – Green, pumps creature toughness, but doesn't offer life gain or the starting play benefit.
4. Verdant Force – Not an enchantment, so not equivalent.
5. Parallel Lives – Green, enchantment, but interacts with tokens, not life or toughness.
6. Vigor – Not an enchantment, so not equivalent.

Closest equivalent is still Leyline of Abundance. No other green enchantment in Standard or Modern perfectly duplicates the abilities of Leyline of Vitality. Most green enchantments either focus on ramp, token generation, or pumping power/toughness, but not life gain on ETB.

Found Cards

6 Results

Leyline of Abundance

Leyline of Vitality

Parallel Lives

Primal Cocoon

Verdant Force

Vigor

Leyline of Abundance #179s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers "whenever you tap a creature for mana" triggers only if you activate a mana ability of a creature including {T} in its cost. Mana abilities that don't include the {T} symbol and instead say "Tap an untapped creature you control" or similar won't cause Leyline of Abundance's second ability to trigger. Similarly, it won't trigger if you tap a creature to activate a mana ability of another object (even if that mana ability also includes {T}).
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Cardmarket 1.57 EUR
    Cardkingdom 2.29 USD
    Manapool 2.9 USD
    Tcgplayer 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional . : Put a +1/+1counteron each creature you control.

    Leyline of Vitality #183 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Leyline of Vitality and a creature enter under your control at the same time, Leyline of Vitality's third ability will trigger.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Manapool / 3.13 USD 1.76 USD
    Cardkingdom / 8.99 USD 4.99 USD
    Cardmarket / 5.64 EUR 1.68 EUR
    Tcgplayer / 9.83 USD 3.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature you control enters, you may gain 1 life.

    Parallel Lives #36 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Everything that is specified by the effect creating the original token or tokens will also be true about the additional token or tokens created by Parallel Lives's replacement effect. For example, if an effect tells you to create a token "tapped and attacking," the additional tokens will also be tapped and attacking.
  • If you control two Parallel Lives, then the number of tokens created is four times the original number. If you control three, then the number of tokens created is eight times the original number, and so on.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

    Primal Cocoon #M11-191 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Primal Cocoon's first triggered ability triggers at the beginning of the upkeep of Primal Cocoon's controller (who is not necessarily the enchanted creature's controller).
  • The counters are put on the creature, not on Primal Cocoon. They'll stay on the creature even after Primal Cocoon is sacrificed or otherwise stops enchanting that creature.
  • Prices

    Seller Price
    Cardmarket 0.1 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of your upkeep, put a +1/+1counteron enchanted creature. When enchanted creature attacks or blocks,sacrificethis Aura.

    Verdant Force #214 aka. Best Fatty Ever Printed Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • Verdant Force’s ability triggers at the beginning of each upkeep, not just each of your upkeeps.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardkingdom 0.59 USD
    Cardmarket 0.27 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, create a 1/1 green Saproling creature token.

    Vigor #53 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
  • If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
  • If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
  • The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.
  • Prices

    Seller Price
    Manapool / 20.81 USD 1.44 USD
    Cardkingdom / 8.99 USD 1.79 USD
    Cardmarket 1.27 EUR / 4.04 EUR
    Tcgplayer 2.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1counteron that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere,shuffleit into its owner's library.