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"Find me cards equivalent to: Leyline of the Guildpact"

Cards similar to Leyline of the Guildpact (Enchantment, 5-color, multicolor enabling):
1. Prismatic Omen — Makes your lands every basic land type.
2. Mycosynth Lattice — Makes all permanents artifacts and colorless, but affects all types, not colors.
3. Conflux — Searches for one card of each color, helps with WUBRG decks.
4. Chromatic Lantern — Artifact, but fixes mana for all colors (not enchantment).
5. Joiner Adept — Creature; lands tap for any color.

Closest true equivalents by color and function:

  • Prismatic Omen (lands every basic land type)
  • Joiner Adept (fixes lands for all colors)

Leyline of the Guildpact is unique for nonland permanent color and Leyline ability. No exact match, but Prismatic Omen is most similar.

Found Cards

6 Results

Chromatic Lantern

Conflux

Joiner Adept

Leyline of the Guildpact

Mycosynth Lattice

Prismatic Omen

Chromatic Lantern #58 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Lands you control won't lose any other abilities they had. They also won't gain or lose any land types.
  • Prices

    Seller Price
    Tcgplayer 0.66 USD
    Cardmarket / 2.58 EUR 0.6 EUR
    Manapool / 4.68 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control have ": Add one mana of any color." : Add one mana of any color.

    Conflux #3 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You don't have to find all five cards.
  • You may find multicolored cards with Conflux. The white card you find, for example, can be any number of colors, as long as white is one of them. What colors it is won't impact what other cards you can find. For example, you may find a white-blue card as the white card and another white-blue card as the blue card.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool 2.18 USD
    Tcgplayer 2.63 USD
    Cardmarket 1.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, thenshuffle

    Joiner Adept #271 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each land you control gets this ability.
  • Prices

    Seller Price
    Cardmarket / 12.15 EUR 0.99 EUR
    Cardkingdom / 29.99 USD 5.49 USD
    Tcgplayer / 54 USD 4.39 USD
    Manapool / 58.98 USD 6.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control have ": Add one mana of any color."

    Leyline of the Guildpact #217p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They'll also have the mana ability of each basic land type (for example, Forests have "{T}: Add {G}."). They'll still have their other subtypes and abilities.
  • Giving a land additional basic land types doesn't change its name or whether it's legendary or basic.
  • Prices

    Seller Price
    Cardmarket 2.23 EUR / 3.18 EUR
    Cardkingdom 7.99 USD / 9.99 USD
    Tcgplayer / 6.68 USD 6.25 USD
    Manapool / 7.05 USD 6.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

    Mycosynth Lattice #1434★ Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mycosynth Lattice turns all permanents on the battlefield into artifacts. Spells on the stack and cards in other zones aren’t permanents, so those spells and cards don’t become artifacts.
  • Mycosynth Lattice’s second ability makes everything, in every zone of the game, colorless.
  • The Lattice’s third ability lets players spend even colorless mana as though it had a color. However, it doesn’t remove restrictions on the mana. For example, Mycosynth Lattice doesn’t allow mana from Vedalken Engineer to be used to cast a nonartifact spell.
  • The Lattice’s first ability causes Auras to become artifacts. Combined with March of the Machines from the Mirrodin set, this can then make those Auras become creatures. An Aura that’s also a creature can’t enchant anything. It’s unattached the next time state-based actions are checked, and then immediately put into its owner’s graveyard as a second state-based action.
  • Prices

    Seller Price
    Tcgplayer 47.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

    Prismatic Omen #1104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests can tap to produce {G}). They’ll still have their other subtypes and abilities.
  • Giving a land extra basic land types doesn’t change its name or whether it’s legendary or basic.
  • Prices

    Seller Price
    Manapool / 12.5 USD 10.42 USD
    Cardkingdom 8.49 USD / 10.99 USD
    Tcgplayer 9.38 USD / 13.75 USD
    Cardmarket / 5.42 EUR 6.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control are every basic land type in addition to their other types.