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AI 🤖 Find me cards equivalent to: Lich-Knights' Conquest

Equivalent cards to Lich-Knights' Conquest (black, mass reanimation) include:

  • Return to the Ranks (white), but for black try:
  • Victimize — reanimate 2 creatures for the cost of
    1.
  • Living Death — mass reanimation, also swaps board/graveyard.
  • Command the Dreadhorde — reanimate from all graveyards for life.
  • Rise of the Dark Realms — reanimates all creatures from all graveyards. All are black or black-focused cards that mass reanimate creatures.

Results:

Command the Dreadhorde #82 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Command the Dreadhorde deals damage to you before the creature and planeswalker cards are put onto the battlefield, but if this brings your life total to 0 or less, those creatures and planeswalkers enter the battlefield before you lose the game. Any abilities they have that trigger when they enter the battlefield won’t resolve if you lose the game, but their static abilities (such as that of Platinum Angel) may help you survive with 0 or less life.
  • If a card in a graveyard has {X} in its mana cost, X is considered to be 0.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creatures and planeswalkers you control from Command the Dreadhorde’s effect are exiled.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD / 1.18 USD
    Cardmarket 0.36 EUR / 1.33 EUR
    Cardkingdom 0.99 USD / 1.49 USD
    Cardsphere 0.46 USD
    Manapool 0.46 USD / 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.

    Lich-Knights' Conquest #96p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An artifact creature or enchantment creature sacrificed to Lich-Knights' Conquest may be one of the cards chosen to be returned.
  • If any abilities trigger as you sacrifice permanents, those abilities won't be put onto the stack until after you've returned creature cards from your graveyard to the battlefield.
  • You can choose to sacrifice zero permanents.
  • You sacrifice the artifacts, enchantments, and/or tokens as part of the resolution of Lich-Knights' Conquest. It isn't an additional cost. If Lich-Knights' Conquest is countered, you won't sacrifice anything.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD / 1.15 USD
    Cardmarket 0.49 EUR / 0.78 EUR
    Cardkingdom 1.99 USD / 2.49 USD
    Manapool 1.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

    Living Death #142 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Living Death resolves, all players exile their creature cards from graveyards at the same time. Then all players sacrifice all creatures they control at the same time. Then all players put all creatures they exiled onto the battlefield at the same time.
  • Only cards exiled by Living Death's first instruction are put onto the battlefield. If a replacement effect (such as that of Leyline of the Void) causes any of the sacrificed creatures to be exiled instead of put into a graveyard, those cards aren't returned to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 8.24 USD
    Cardmarket 7.49 EUR
    Cardkingdom 11.99 USD
    Cardsphere 7.47 USD
    Manapool 7.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

    Return to the Ranks #29 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Chord of Calling (a spell with convoke and mana cost {X}{G}{G}{G}) and choose X to be 3, the total cost is {3}{G}{G}{G}. If you tap two green creatures and two red creatures, you'll have to pay {1}{G}.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD / 2.62 USD
    Cardmarket 1.88 EUR / 3.78 EUR
    Cardkingdom 0.79 USD / 3.49 USD
    Cardsphere 0.93 USD
    Manapool 0.52 USD / 1.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

    Rise of the Dark Realms #233 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 18.67 USD / 21.72 USD
    Cardmarket 18.13 EUR / 20.21 EUR
    Cardkingdom 19.99 USD / 23.99 USD
    Cardsphere 14.65 USD
    Manapool 18.63 USD / 24.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put all creature cards from all graveyards onto the battlefield under your control.

    Victimize #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Victimize resolves, you must sacrifice a creature if able. You can't change your mind and choose not to sacrifice anything.
  • If one of the targeted creature cards is an illegal target (for instance, because it has left your graveyard before Victimize resolves), you'll still sacrifice a creature and put the other card onto the battlefield. If both are illegal targets, Victimize won't resolve. You won't sacrifice a creature.
  • The creature you sacrifice isn't chosen until Victimize resolves. You can't return the creature you sacrifice because it will still be on the battlefield at the time targets are chosen.
  • You must choose two targets. You can't cast Victimize targeting only one creature card.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD
    Cardmarket 0.82 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.37 USD
    Manapool 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two target creature cards in your graveyard.Sacrificea creature. If you do, return the chosen cards to the battlefield tapped.

    Command the Dreadhorde Sorcery Normal - ~$0.85

    Lich-Knights' Conquest Sorcery Normal - ~$1.29

    Living Death Sorcery Normal - ~$8.55

    Return to the Ranks Sorcery Normal - ~$1.81

    Rise of the Dark Realms Sorcery Normal - ~$20.05

    Victimize Sorcery Normal - ~$0.72

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