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AI 🤖 Find me cards equivalent to: Lightning Runner

Equivalent cards to Lightning Runner (red, with extra combat abilities):
1. Aurelia, the Warleader – Grants extra combat phases.
2. Moraug, Fury of Akoum – Grants extra combat for landfall.
3. Scourge of the Throne – Extra combat when attacking the highest life total.
4. Relentless Assault – Sorcery, extra combat phase (not a creature, but same color/effect).

These cards give extra combat phases, similar to Lightning Runner.

Results:

Aurelia, the Warleader #35 Legendary Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Vigilance

    Rules

  • Aurelia's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
  • Prices

    Seller Price
    Tcgplayer 8.75 USD / 9.7 USD
    Cardsphere 7.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

    Lightning Runner #90s Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • You untap all creatures you control, including ones that aren't attacking.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 4.45 USD
    Cardmarket 2.32 EUR
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike, haste Whenever this creature attacks, you get (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

    Moraug, Fury of Akoum #1 Legendary Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A creature that enters the battlefield attacking hasn't attacked that combat. Moraug's ability won't count that combat. Unless that creature has haste, it won't be able to attack in additional combats this turn.
  • If the landfall ability resolves during your precombat main phase, the additional combat phase will happen before your regular combat phase. You'll untap creatures you control at the beginning of the additional combat but not at the beginning of your regular combat.
  • Moraug's first ability checks each turn how many times each creature has attacked. It counts times that creature attacked before Moraug was on the battlefield, and it stops applying if Moraug leaves the battlefield.
  • Moraug's first ability counts how many times a creature has attacked, not how many times it has dealt damage. The first time a creature attacks in a turn, the +1/+0 bonus will apply to the combat damage it deals during that combat.
  • There won't be an additional main phase after the additional combat phase. For example, if the landfall ability resolves twice during your postcombat main phase, you'll get two consecutive additional combat phases after your main phase (untapping your creatures at the beginning of each), followed by your ending phase.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 11.91 USD
    Cardmarket 3.42 EUR / 2.7 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

    Relentless Assault #115 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn.
  • Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack.
  • If you manage to cast this during a main phase of your opponent's turn, that opponent's creatures will untap and that opponent will be able to attack again. It will not allow you to attack during their turn.
  • It only creates an additional combat and main phase if it resolves during a main phase.
  • Prices

    Seller Price
    Tcgplayer 5.66 USD
    Cardmarket 2.27 EUR
    Cardkingdom 6.99 USD
    Cardsphere 5.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

    Scourge of the Throne #1033 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dethrone Flying

    Rules

  • In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
  • Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
  • Scourge of the Throne's ability has an intervening "if" clause. It must be attacking the player with the most life or tied with the most life both when it's declared as an attacker and as it starts to resolve for it to have any effect. If, at either time, the player isn't the one with the most life or tied for the most life, the ability will have no effect. Notably, this is different than how dethrone works. (Dethrone checks only once to see if the ability triggers.)
  • The +1/+1 counter is put on the creature before blockers are declared.
  • Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
  • Prices

    Seller Price
    Tcgplayer 18.38 USD / 24.24 USD
    Cardkingdom 21.99 USD / 24.99 USD
    Cardsphere 15.95 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1counteron it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

    Aurelia, the Warleader Legendary Creature — Angel Normal - ~$8.6

    Lightning Runner Creature — Human Warrior Normal - ~$2.92

    Moraug, Fury of Akoum Legendary Creature — Minotaur Warrior Normal - ~$6.01

    Relentless Assault Sorcery Normal - ~$5.05

    Scourge of the Throne Creature — Dragon Normal - ~$21.11

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