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"Find me cards equivalent to: Lightning Surge"

Cards equivalent to Lightning Surge (red sorcery, direct damage, possible graveyard synergy/flashback):
1. Barbed Lightning – Sorcery, deals 3 damage, has Threshold for 5 damage split as you choose.
2. Fiery Temper – Sorcery, deals 3 damage, Madness ability for alternative cost.
3. Flame Javelin – Sorcery, deals 4 damage to any target, but no graveyard interaction.
4. Thunderous Wrath – Sorcery, deals 5 damage to any target, Miracle cost is much cheaper.
5. Burn from Within – Sorcery, Burn from Within deals X damage to any target, damage can't be prevented.

These are all red sorceries that deal direct damage and some interact with the graveyard or damage prevention.

Found Cards

6 Results

Barbed Lightning

Burn from Within

Fiery Temper

Flame Javelin

Lightning Surge

Thunderous Wrath

Barbed Lightning #55 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.25 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.6 USD 0.12 USD
    Cardmarket / 0.24 EUR 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine (Choose both if you pay the entwine cost.)

    Burn from Within #148 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Burn from Within doesn’t deal damage to the target creature (perhaps because that damage was prevented or X is 0), neither additional effect will apply. It won’t lose indestructible, and it won’t be exiled instead of dying that turn.
  • The damaged creature will be exiled if it would die for any reason that turn, not just if it dies due to damage from Burn from Within.
  • You can target a creature that doesn’t have indestructible with Burn from Within. It will still be exiled if it would die this turn.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.52 USD
    Cardkingdom 0.49 USD / 1.99 USD
    Tcgplayer / 0.76 USD 0.23 USD
    Cardmarket / 0.67 EUR 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

    Fiery Temper #154 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fiery Temper deals 3 damage to any target. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Flame Javelin #92 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card with a monocolored hybrid mana symbol in its mana cost is each of the colors that appears in its mana cost, regardless of what mana was spent to cast it. Thus, Flame Javelin is red even if you spend six green mana to cast it.
  • A card with monocolored hybrid mana symbols in its mana cost has a mana value equal to the highest possible cost it could be cast for. Its mana value never changes. Thus, Flame Javelin has a mana value of 6, even if you spend {R}{R}{R} to cast it.
  • If a cost includes more than one monocolored hybrid mana symbol, you can choose a different way to pay for each symbol. For example, you can pay for Flame Javelin by spending {R}{R}{R}, {2}{R}{R}, {4}{R}, or {6}.
  • If an effect reduces the cost to cast a spell by an amount of generic mana, it applies to a monocolored hybrid spell only if you've chosen a method of paying for it that includes generic mana.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR / 1.15 EUR
    Tcgplayer 0.28 USD / 1.9 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool / 0.52 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with any two mana or with . This card's mana value is 6.) Flame Javelin deals 4 damage to any target.

    Lightning Surge #96 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • It either deals 4 damage or 6 damage. It does not deal 10 damage.
  • At the time this spell is resolving, it is on the stack and not in the graveyard. This means that you should not count this card when determining whether the Threshold effect occurs.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Manapool / 3.49 USD 0.18 USD
    Tcgplayer 0.31 USD / 3.13 USD
    Cardmarket / 3.09 EUR 0.36 EUR
    Cardkingdom / 6.99 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lightning Surge deals 4 damage to any target. Threshold — If there are seven or more cards in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Thunderous Wrath #160 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Miracle

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.92 USD 0.15 USD
    Cardkingdom / 1.49 USD 0.35 USD
    Cardmarket 0.33 EUR / 0.85 EUR
    Tcgplayer 0.11 USD / 2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Thunderous Wrath deals 5 damage to any target. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)