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4 Cards Found

AI 🤖 Find me cards equivalent to: Lingering Tormentor

Similar cards to Lingering Tormentor (black, Spirit, unblockable mechanic):
1. Nether Traitor – Black Spirit, has shadow (unblockable by most).
2. Will-o'-the-Wisp – Black Spirit, flying and regeneration.
3. Dungeon Shade – Black Spirit, evasion with flying or pump abilities (less unblockable but similar flavor).

All have similarities in color, creature type, or evasive abilities.

Results:

Dungeon Shade #58 Creature — Shade Spirit

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Shade
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardmarket 0.04 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : This creature gets +1/+1 until end of turn.

    Lingering Tormentor #36 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fear Persist

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 1.04 USD
    Cardmarket 0.26 EUR / 0.84 EUR
    Cardkingdom 0.69 USD / 1.99 USD
    Cardsphere 0.43 USD
    Manapool 0.34 USD / 1.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Nether Traitor #120 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Shadow

    Rules

  • A token you own that dies is put into your graveyard before it ceases to exist.
  • If Nether Traitor and another creature are put into your graveyard at the same time, Nether Traitor's ability won't trigger. This is because it must be in your graveyard before the creature dies in order for its ability that returns it to the battlefield to trigger.
  • If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
  • If multiple creatures are put into your graveyard at the same time, Nether Traitor's ability triggers for each of them. Once you return it to the battlefield, you may pay {B} for the other abilities as they resolve, but they'll have no effect if you do. Even if Nether Traitor returns to your graveyard, it's considered a new object and won't be returned.
  • Multiple instances of shadow on the same creature are redundant.
  • Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.
  • Prices

    Seller Price
    Tcgplayer 12.79 USD / 26.58 USD
    Cardmarket 6.21 EUR / 14.68 EUR
    Cardkingdom 13.99 USD / 34.99 USD
    Cardsphere 14.88 USD
    Manapool 10.86 USD / 28.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to the battlefield.

    Will-o'-the-Wisp #137 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Dungeon Shade Creature — Shade Spirit Normal - ~$0.17

    Lingering Tormentor Creature — Spirit Normal - ~$0.79

    Nether Traitor Creature — Spirit Normal - ~$18.15

    Will-o'-the-Wisp Creature — Spirit Normal - ~$2

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