cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Liquid Fire"

Cards equivalent to Liquid Fire (red, deals damage and can split damage between two targets) are:

  • Pyrotechnics – lets you divide 4 damage as you choose among up to four targets.
  • Arc Lightning – deals 3 damage divided as you choose among one, two, or three targets.
  • Fireball – deals X damage divided as you choose among any number of targets.

All are red spells with split damage ability.

Found Cards

4 Results

Arc Lightning

Fireball

Liquid Fire

Pyrotechnics

Arc Lightning #97 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If some of the creatures are illegal targets as Arc Lightning tries to resolve, the original division of damage still applies but no damage is dealt to the illegal targets. If all targets are illegal, Arc Lightning doesn’t resolve.
  • You choose how many targets Arc Lightning has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardmarket 0.72 EUR / 0.4 EUR
    Cardkingdom 0.39 USD
    Tcgplayer 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

    Fireball #7 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
  • For example, if X is 5 and you choose three target creatures, Fireball has a total cost of {7}{R} (even though its mana cost is just {5}{R} and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
  • You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.
  • You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
  • Prices

    Seller Price
    Manapool 7.55 USD
    Cardkingdom 4.49 USD
    Tcgplayer 9.35 USD
    Cardmarket 2.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

    Liquid Fire #201 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose the number as you cast the spell. If you choose 0, the creature’s controller will be dealt 5 damage. If you choose 5, that player will not be dealt any damage.
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.63 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Tcgplayer / 0.7 USD 0.08 USD
    Manapool / 0.34 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.

    Pyrotechnics #263 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect creates a copy of Pyrotechnics, the number of targets and division of damage can’t be changed. The effect that creates the copy may allow you to change the targets, however.
  • If some but not all of Pyrotechnics’s targets become illegal, you can’t change the division of damage. Damage that would have been dealt to illegal targets simply isn’t dealt.
  • You choose how the damage is divided as you cast the spell, not as it resolves. Each target must be assigned at least 1 damage.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.2 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Pyrotechnics deals 4 damage divided as you choose among any number of targets.