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AI 🤖 Find me cards equivalent to: Loot, the Key to Everything

Equivalent cards to Loot, the Key to Everything in blue/red (Izzet) that create Clue tokens and/or similar artifact/token synergy:
1. Tamiyo's Journal – Generates Clue tokens; can also search for cards using them.
2. Mechanized Production – Token/artifact synergies for alternate win conditions.
3. Saheeli, Sublime Artificer – Creates artifact tokens (Servos) on casting noncreature spells.
4. Glimmer of Genius – Draws you cards and gives energy, similar draw spell.
5. Jace's Archivist – Wheels hands, great with artifact/enabling loot combos.

Reason: All are blue/red or colorless, focus on Clue/artifact creation or card advantage through tokens/draw, like Loot, the Key to Everything.

Results:

Glimmer of Genius #704 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 4.68 USD
    Cardkingdom 2.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Scry 2, then draw two cards. You get (two energy counters).

    Jace's Archivist #48 Creature — Vedalken Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this ability causes a player to draw more cards than are left in their library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.
  • Prices

    Seller Price
    Tcgplayer 6.36 USD
    Cardmarket 4.35 EUR / 2.2 EUR
    Cardkingdom 11.99 USD
    Cardsphere 6.82 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

    Loot, the Key to Everything #21 Legendary Creature — Beast Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ward

    Rules

  • Lands are disregarded when calculating the value of X. For example, if you control an artifact land but no other artifacts, artifact won't count toward the value of X.
  • The card types that could appear among your nonland permanents are artifact, battle, creature, enchantment, kindred, and planeswalker.
  • The value of X is determined as Loot's last ability resolves.
  • You pay all costs and follow all normal timing rules for cards played from exile with Loot's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 1.12 USD
    Cardmarket 0.64 EUR / 2.2 EUR
    Cardkingdom 0.99 USD / 0.99 USD
    Cardsphere 0.43 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

    Mechanized Production #38s Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • All eight of the permanents sharing a name must be artifacts. If you control only seven artifacts with the same name and a nonartifact permanent with that same name, you won't win the game.
  • Any abilities that trigger on the token being created won't resolve until after Mechanized Production's triggered ability has finished resolving entirely and performed its check for eight artifacts with the same name.
  • Any enters-the-battlefield abilities of the copied artifact trigger when the artifact token enters the battlefield. The artifact token also has any "this enters the battlefield with" or "as this enters the battlefield" abilities that the copied artifact has.
  • If Mechanized Production and the enchanted artifact leave the battlefield simultaneously in response to the triggered ability, then the effect creates a token that's a copy of the artifact as it last existed on the battlefield.
  • If the copied artifact has {X} in its mana cost, X is considered to be zero.
  • If the copied artifact is a token, the token that's created copies the original characteristics of that token as stated by the effect that created it.
  • If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.
  • If the enchanted artifact leaves the battlefield in response to Mechanized Production's triggered ability but Mechanized Production does not, Mechanized Production is put into its owner's graveyard as a state-based action with no enchanted artifact. The triggered ability creates no token, but you can still win the game if you control enough artifacts with the same name.
  • If you control eight or more artifacts that share a name while you control Mechanized Production, you won't win the game yet. You'll win the game while resolving its triggered ability during your upkeep.
  • The eight artifacts with the same name don't have to have the same name as the enchanted artifact. For example, you win the game if you control eight Thopter artifact creature tokens as Mechanized Production's ability resolves, even if Mechanized Production isn't attached to a Thopter.
  • The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn't copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, or so on.
  • Prices

    Seller Price
    Tcgplayer 12.65 USD
    Cardmarket 8.33 EUR
    Cardkingdom 11.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

    Saheeli, Sublime Artificer #534 Legendary Planeswalker — Saheeli

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Saheeli
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an effect begins to apply to the target artifact before it becomes a copy of another permanent, that effect will continue to apply.
  • If the target artifact becomes a creature the same turn it enters the battlefield, you can't attack with it or use any of its {T} abilities unless it has haste.
  • If the target artifact copies a permanent that's copying something else, it will become whatever the target is copying.
  • If the target artifact is an Equipment attached to a creature and it becomes a copy of a non-Equipment permanent, it becomes unattached. If it becomes a copy of an Equipment, it remains attached.
  • If the target artifact isn't an Equipment and becomes a copy of an Equipment, it'll become unattached when it becomes a non-Equipment artifact again.
  • Saheeli's first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Saheeli's loyalty ability causes the target artifact to copy the printed values of the target permanent, plus any copy effects that have been applied to it. It won't copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target permanent become a creature.
  • The target artifact is an artifact in addition to whatever types the second target has, and this exception is copiable. If something else copies the artifact later in the turn, that copy also will be an artifact.
  • Prices

    Seller Price
    Tcgplayer 1.41 USD
    Cardmarket 1.75 EUR
    Cardkingdom 1.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
    −2 Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

    Tamiyo's Journal #265†b Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price
    Tcgplayer 5 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") ,Sacrificethree Clues: Search your library for a card, put that card into your hand, thenshuffle

    Glimmer of Genius Instant Normal - ~$4.86

    Jace's Archivist Creature — Vedalken Wizard Normal - ~$6.05

    Loot, the Key to Everything Legendary Creature — Beast Noble Normal - ~$2.33

    Mechanized Production Enchantment — Aura Normal - ~$8.27

    Saheeli, Sublime Artificer Legendary Planeswalker — Saheeli Normal - ~$3.55

    Tamiyo's Journal Legendary Artifact Normal - ~$5.41

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