BETA

4 Cards Found

AI 🤖 Find me cards equivalent to: Lord of Tresserhorn

Equivalent cards to Lord of Tresserhorn (Grixis colors, big creatures with drawbacks/ETB effects):

  • Phyrexian Dreadnought (huge power, big drawback)
  • Dread Slaver (Grixis color, impactful graveyard effect)
  • Kediss, Emberclaw Familiar (ETB/damage to each opponent)
  • Nezumi Shortfang (hand disruption, similar disruption theme)

Lord of Tresserhorn is unique but these are similar in color and/or playstyle.

Results:

Dread Slaver #405 Creature — Zombie Horror

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dread Slaver will return if it somehow dealt damage to itself and then dies.
  • Each time a creature dies, check whether Dread Slaver had dealt any damage to it at any time during that turn. If so, Dread Slaver's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.
  • If Dread Slaver and a creature it was blocking or blocked by both die in combat, Dread Slaver's ability will trigger.
  • The card will return to the battlefield under your control only if it's still in the graveyard when the ability resolves. If it's not (perhaps because an ability like undying has already returned it to the battlefield), nothing happens.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.21 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

    Kediss, Emberclaw Familiar #188 Legendary Creature — Elemental Lizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Lizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Kediss's triggered ability will trigger if any commander you control deals combat damage to an opponent, not just your commander.
  • Kediss's triggered ability won't trigger if a commander you control deals combat damage to a planeswalker.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • The damage the commander deals as a result of Kediss's triggered ability isn't combat damage. It isn't tracked with combat damage dealt by commanders and won't cause Kediss's ability to trigger again.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Tcgplayer 4.11 USD / 5.83 USD
    Cardmarket 4.52 EUR / 6.59 EUR
    Cardkingdom 6.49 USD / 6.99 USD
    Cardsphere 3.74 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)

    Lord of Tresserhorn #112 Legendary Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 10/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Since this is a loss of life and not a payment, your life total can be reduced below zero by this.
  • When Lord of Tresserhorn enters, if you have zero or one other creature on the battlefield, Lord of Tresserhorn itself will be sacrificed as part of its ability's effect. Regeneration won't save it. The rest of the effect still happens.
  • Prices

    Seller Price
    Tcgplayer 3.24 USD
    Cardmarket 1.55 EUR
    Cardkingdom 2.79 USD
    Cardsphere 3.32 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Lord of Tresserhorn enters, you lose 2 life, yousacrificetwo creatures, and target opponent draws two cards. : Regenerate Lord of Tresserhorn.

    Phyrexian Dreadnought #3 Artifact Creature — Phyrexian Dreadnought

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 12/12
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Dreadnought
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Phasing in does not trigger "enters" abilities, so you don't have to sacrifice again if it phases in.
  • The sacrifices are simultaneous, not one at a time.
  • If the Dreadnought is no longer on the battlefield when the triggered ability resolves, you may still choose either option.
  • Reverted to its original wording, this now has an "enters" triggered ability. During resolution of the triggered ability, you choose one option or the other.
  • If you are unable to sacrifice 12 power worth of creatures, then you cannot choose that option; in that case, you must sacrifice Phyrexian Dreadnought.
  • Prices

    Seller Price
    Tcgplayer 408.61 USD
    Cardmarket 284.63 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters,sacrificeit unless yousacrificeany number of creatures with total power 12 or greater.

    Dread Slaver Creature — Zombie Horror Normal - ~$0.26

    Kediss, Emberclaw Familiar Legendary Creature — Elemental Lizard Normal - ~$5.47

    Lord of Tresserhorn Legendary Creature — Zombie Normal - ~$2.73

    Phyrexian Dreadnought Artifact Creature — Phyrexian Dreadnought Normal - ~$346.62

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