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"Find me cards equivalent to: Lord of the Unreal"
  • Lord of the Unreal (reference)
  • Master of the Pearl Trident (Merfolk, blue, gives +1/+1 and hexproof-like ability to Merfolk)
  • Merrow Reejerey (Merfolk, blue, gives +1/+1 and synergy for Merfolk)
  • Elvish Archdruid (green but similar for Elves, included for tribal comparison)
  • Adapt with blue tribal lords is rare—most lord effects in blue target different subtypes (Merfolk, Faeries, Wizards), not Illusions specifically.

Closest true equivalents in blue:

  • Master of Waves (Elemental creatures +1/+1, blue, gives protection via tokens)
  • Supreme Phantom (blue, gives +1/+1 to Spirits)


Reason:
True equivalents for Illusions are rare. Blue tribal lords with +1/+1 and protection (hexproof, shroud, or similar) effects usually target other tribes (e.g., Merfolk). All suggested cards are blue tribal lords with similar buffs.

Found Cards

6 Results

Elvish Archdruid

Lord of the Unreal

Master of Waves

Master of the Pearl Trident

Merrow Reejerey

Supreme Phantom

Elvish Archdruid #57 Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Elvish Archdruid's first ability affects only other Elves you control. However, Elvish Archdruid's second ability counts all Elves you control — including itself.
  • Elvish Archdruid's activated ability is a mana ability. It doesn't use the stack and players can't respond to it.
  • Prices

    Seller Price
    Cardmarket 0.7 EUR
    Manapool 0.37 USD
    Cardkingdom 0.59 USD
    Tcgplayer 0.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Elf creatures you control get +1/+1. : Add for each Elf you control.

    Lord of the Unreal #62 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.67 USD / 7.33 USD
    Cardkingdom 0.99 USD / 9.99 USD
    Manapool / 4.73 USD 0.52 USD
    Cardmarket 0.88 EUR / 9.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

    Master of Waves #1278 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Protection

    Rules

  • Barring other effects, the Elemental tokens will enter the battlefield as 2/1 creatures.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If Master of Waves leaves the battlefield, and nothing else is raising the toughness of the Elemental tokens above 0, the Elemental tokens will die and subsequently cease to exist.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Use your devotion to blue as the triggered ability resolves to determine how many tokens are put onto the battlefield. If Master of Waves is still on the battlefield at that time, its mana cost will count toward your devotion to blue.
  • Prices

    Seller Price
    Cardmarket / 2.4 EUR 1.98 EUR
    Cardkingdom 1.79 USD / 4.49 USD
    Manapool / 3.46 USD 5.19 USD
    Tcgplayer 2.95 USD / 3.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

    Master of the Pearl Trident #214 Creature — Merfolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Merfolk you control may become lethal if Master of the Pearl Trident leaves the battlefield during that turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

    Merrow Reejerey #13 Creature — Merfolk Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.26 USD
    Tcgplayer 0.35 USD
    Cardkingdom 0.39 USD
    Cardmarket 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

    Supreme Phantom #115 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Spirit you control may become lethal if Supreme Phantom leaves the battlefield during that turn.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.34 USD
    Manapool 0.25 USD
    Cardmarket 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other Spirits you control get +1/+1.