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6 Cards Found

AI 🤖 Find me cards equivalent to: Lost Isle Calling

Equivalent cards to Lost Isle Calling (blue, card draw, domain synergy):
1. Escape to the Wilds (red/green, land/exile synergy, not blue—closest are green domain draw spells).
2. Joint Exploration (blue, card draw with kicker for ramp/scry).
3. Behold the Multiverse (blue, instant, card draw, scry 2).
4. Flow of Ideas (blue, card draw equal to number of Islands—synergy with lands).
5. Compulsive Research (blue, card draw with land interaction).


Reason: There are few direct blue equivalents; look for blue instants/sorceries that scale with lands or offer draw with domain/land synergy. Lost Isle Calling is unique for blue in its exact function.

Results:

Behold the Multiverse #46 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Foretell Scry

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
  • If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.4 USD
    Cardmarket 0.2 EUR / 0.41 EUR
    Cardkingdom 0.69 USD / 0.99 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Scry 2, then draw two cards. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Compulsive Research #14 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The target player can discard either one land card or two cards which may or may not be lands. The player can discard one land and one other card or two land cards if they choose.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD 0.33 USD 0.47 USD
    Cardmarket 0.25 EUR / 0.94 EUR
    Cardkingdom 0.49 USD 1.49 USD 0.49 USD
    Cardsphere 0.36 USD
    Manapool 0.15 USD 0.31 USD 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws three cards. Then that player discards two cards unless theydiscarda land card.

    Escape to the Wilds #115 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • If you don't play a card exiled this way, it remains in exile.
  • The additional land that you play doesn't have to be from among the exiled cards.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.17 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.13 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

    Flow of Ideas #38 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 2.5 USD
    Cardmarket 0.13 EUR / 0.99 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.37 USD
    Manapool 0.29 USD / 1.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card for each Island you control.

    Joint Exploration #56 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker Scry

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.34 USD
    Cardmarket 0.27 EUR / 0.54 EUR
    Cardkingdom 0.69 USD / 0.99 USD
    Cardsphere 0.2 USD
    Manapool 0.19 USD / 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

    Lost Isle Calling #512 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.72 USD / 0.9 USD
    Cardmarket 1.03 EUR
    Cardkingdom 0.59 USD / 0.99 USD
    Manapool 0.72 USD / 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you scry, put a versecounteron this enchantment. , Exile this enchantment: Draw a card for each versecounteron this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

    Behold the Multiverse Instant Normal - ~$0.4

    Compulsive Research Sorcery Normal - ~$0.51

    Escape to the Wilds Sorcery Normal - ~$0.22

    Flow of Ideas Sorcery Normal - ~$0.88

    Joint Exploration Instant Normal - ~$0.42

    Lost Isle Calling Enchantment Normal - ~$0.83

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