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AI 🤖 Find me cards equivalent to: Lothlórien Blade

Equivalent cards to Lothlórien Blade (a blue and green Equipment that grants reach and bonus on attacking alone):
1. Behemoth Sledge – Green/white, grants trample, lifelink, and +2/+2.
2. Simic Guildmage's Cipher – Blue/green, not Equipment but grants abilities to creatures via Cipher mechanic.
3. Rune of Flight & Rune of Might – Single-color auras granting evasion (+ flying or trample) and bonus.


Reason: There are few blue/green Equipment; Behemoth Sledge is closest for multicolor Equipment that buffs and grants keyword abilities.

Results:

Behemoth Sledge #739 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Equip

    Rules

  • Multiple instances of lifelink on the same creature are redundant. If a creature with multiple instances of lifelink deals damage, its controller still only gains life equal to the damage dealt.
  • Prices

    Seller Price
    Tcgplayer 4.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has trample and lifelink. Equip

    Lothlórien Blade #157 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.48 USD
    Cardmarket 1.08 EUR
    Cardkingdom 1.99 USD
    Cardsphere 1.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf Equip

    Rune of Flight #75 Enchantment — Aura Rune

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Rune
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.
  • Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.26 USD
    Cardmarket 0.08 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

    Rune of Might #191 Enchantment — Aura Rune

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Rune
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.
  • Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.24 USD
    Cardmarket 0.16 EUR / 0.42 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

    Behemoth Sledge Artifact — Equipment Normal - ~$4.57

    Lothlórien Blade Artifact — Equipment Normal - ~$1.45

    Rune of Flight Enchantment — Aura Rune Normal - ~$0.25

    Rune of Might Enchantment — Aura Rune Normal - ~$0.26

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