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5 Cards Found

AI 🤖 Find me cards equivalent to: Luminate Primordial

Equivalent white cards to Luminate Primordial (removal + body) are:
1. Sunblast Angel (destroys tapped creatures on ETB)
2. Tragic Arrogance (selective board wipe)
3. Winds of Abandon (mass exile option)
4. Angel of the Dire Hour (exiles attacking creatures)


Reason: All provide creature removal plus value, in white, similar to Luminate Primordial.

Results:

Angel of the Dire Hour #85 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 5/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • Creatures that were declared as attackers or entered the battlefield attacking continue to be attacking creatures until the combat phase ends. It’s possible to exile all attacking creatures after they’ve dealt combat damage if you cast Angel of the Dire Hour during the combat damage step or end of combat step.
  • If a spell or ability instructs you to put Angel of the Dire Hour onto the battlefield from your hand, that means you won’t have cast it, so its triggered ability won’t trigger.
  • If you cast Angel of the Dire Hour outside of combat, its triggered ability will trigger but have no effect.
  • Prices

    Seller Price
    Tcgplayer 1.26 USD
    Cardmarket 0.73 EUR / 0.25 EUR
    Cardkingdom 2.79 USD
    Cardsphere 1.1 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.

    Luminate Primordial #20 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/7
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • To determine how much life each opponent gains, use the power of the creature that opponent controlled as it last existed on the battlefield.
  • You can choose a number of targets up to the number of opponents you have, one target per opponent.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 0.98 USD
    Cardmarket 0.39 EUR / 0.88 EUR
    Cardkingdom 0.49 USD / 2.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

    Sunblast Angel #1290 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The second ability destroys each creature that's tapped at the time it resolves, including creatures you control. If Sunblast Angel has become tapped by the time its ability resolves, it will be destroyed too.
  • Prices

    Seller Price
    Tcgplayer 1.77 USD / 2.97 USD
    Cardmarket 1.6 EUR / 2.16 EUR
    Cardkingdom 1.49 USD
    Cardsphere 1.64 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters,destroyall tapped creatures.

    Tragic Arrogance #38 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has more than one of the affected types, it can count for any of them. For example, you could choose an artifact creature as the artifact you’re sparing, another creature as the creature, and an enchantment creature as the enchantment. Similarly, you could choose an enchantment creature as both the creature and the enchantment that you’re sparing, even if the player controls another creature and/or another enchantment.
  • None of the chosen permanents are targets of Tragic Arrogance.
  • Prices

    Seller Price
    Tcgplayer 0.79 USD / 4.45 USD
    Cardmarket 0.86 EUR / 2.04 EUR
    Cardkingdom 0.99 USD / 2.99 USD
    Cardsphere 0.79 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

    Winds of Abandon #1817 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • If a creature is exiled but ends up in another zone, it's still a "creature exiled this way" for Winds of Abandon.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 7.01 USD
    Cardmarket 7.24 EUR / 7.93 EUR
    Cardkingdom 7.49 USD / 10.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, thenshuffle Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Angel of the Dire Hour Creature — Angel Normal - ~$2.85

    Luminate Primordial Creature — Avatar Normal - ~$2.26

    Sunblast Angel Creature — Angel Normal - ~$3.14

    Tragic Arrogance Sorcery Normal - ~$2.95

    Winds of Abandon Sorcery Normal - ~$8.13

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