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"Find me cards equivalent to: Luminous Wake"

Equivalent cards to Luminous Wake (White, Enchantment — Aura, life gain on attack/block):
1. Spirit Loop — Enchants creature, whenever enchanted creature deals damage, you gain that much life.
2. Eland Umbra — Enchants creature, gives totem armor, grants +0/+4.
3. Asha’s Favor — Enchant creature, creature has flying, first strike, vigilance (no life gain, but White aura).
4. Spirit Link — Whenever enchanted creature deals damage, you gain that much life.

Closest in effect: Spirit Link & Spirit Loop. Both provide repeatable life gain with a White Enchantment — Aura, similar to Luminous Wake.

Found Cards

4 Results

Eland Umbra

Luminous Wake

Spirit Link

Spirit Loop

Eland Umbra #19 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
  • If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
  • If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
  • If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
  • If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
  • Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
  • Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
  • Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
  • Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
  • Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
  • Prices

    Seller Price
    Manapool / 2.29 USD 0.17 USD
    Cardmarket 0.33 EUR / 2.11 EUR
    Cardkingdom / 6.99 USD 0.49 USD
    Tcgplayer / 2.33 USD 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it anddestroythis Aura.)

    Luminous Wake #35 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The controller of Luminous Wake (who is not necessarily the controller of the enchanted creature) controls the triggered ability and gains life when it resolves. In other words, if you enchant your opponent’s creature with Luminous Wake, you — not your opponent — gain life whenever that creature attacks or blocks.
  • When the enchanted creature blocks, Luminous Wake’s ability triggers just once, even if that creature somehow blocked multiple attacking creatures.
  • Prices

    Seller Price
    Manapool / 0.29 USD 0.15 USD
    Cardmarket / 0.5 EUR 0.15 EUR
    Tcgplayer 0.2 USD / 0.62 USD
    Cardkingdom 0.35 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.

    Spirit Link #64 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The triggered ability triggers when the enchanted creature deals any damage, not only combat damage.
  • Unlike the lifelink ability, the ability of Spirit Link is a triggered ability that goes on the stack and may be responded to. Notably, if the enchanted creature deals damage at the same time you’re dealt enough damage to reduce your life total to 0 or less, you’ll lose the game before you can gain any life.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.54 EUR
    Tcgplayer 0.34 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

    Spirit Loop #42 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 12.3 USD / 27.62 USD
    Manapool / 17.4 USD 7.04 USD
    Cardkingdom / 29.99 USD 9.49 USD
    Cardmarket 2.55 EUR / 6.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.