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"Find me cards equivalent to: Lurking Jackals"

Equivalent cards to Lurking Jackals (with your specified attributes):
1. Lurking Jackals – While it's the correct card, note it’s not an enchantment, it's a creature with the specified ability.

Closest black enchantments with similar conditional transforming/animating effects:

  • Dreadhorde Invasion – Black enchantment that creates and animates a Zombie Armies based on life and game state.
  • Painful Quandary – Black enchantment that triggers effects based on opponent's choices and life total.
  • Shifting Shadow (Red, but mentionable) – Enchantment that animates based on game state.


Reason:
There’s no direct match in Black enchantments that animate themselves based on opponent’s life, but Lurking Jackals and above cards share some conditional, life-based or animating effects. Black often manipulates life total but very rarely animates enchantments.

Found Cards

4 Results

Dreadhorde Invasion

Lurking Jackals

Painful Quandary

Shifting Shadow

Dreadhorde Invasion #48 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.
  • The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Manapool 0.2 USD
    Tcgplayer 0.64 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

    Lurking Jackals #62 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once it becomes a creature, it is no longer an enchantment.
  • Once it becomes a creature, it will not change back into an enchantment if your opponent's life total goes back above 10.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 0.35 USD
    Cardmarket / 2.39 EUR 0.2 EUR
    Tcgplayer / 2.97 USD 0.2 USD
    Manapool / 1.2 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When an opponent has 10 or less life, if this permanent is an enchantment, it becomes a 3/2 Jackal creature.

    Painful Quandary #73 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Whenever an opponent casts a spell, Painful Quandary's ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Whenever an opponent casts a spell, Painful Quandary's ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Prices

    Seller Price
    Cardmarket 1.24 EUR / 4.39 EUR
    Cardkingdom / 13.99 USD 2.99 USD
    Tcgplayer / 21.55 USD 2.71 USD
    Manapool / 5.1 USD 1.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, that player loses 5 life unless theydiscarda card.

    Shifting Shadow #28 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Shifting Shadow can't become attached to the creature you put onto the battlefield, most likely because that creature has protection from red, it becomes attached to nothing. It will be put into its owner's graveyard as a state-based action.
  • If the Shifting Shadow leaves the battlefield after the triggered ability it grants has triggered but before it resolves, you'll destroy the creature it enchanted before it left the battlefield, then reveal cards and put a creature card onto the battlefield. Shifting Shadow won't become attached to it. The same is true if the enchanted creature leaves the battlefield rather than just Shifting Shadow, except that you won't destroy the creature it enchanted in that case.
  • If the enchanted creature can't be destroyed, most likely because that creature has indestructible, you'll still get a new creature and attach Shifting Shadow to the new creature.
  • If you don't reveal a creature card this way, you'll just reveal and randomize your library and Shifting Shadow becomes attached to nothing. It will be put into its owner's graveyard as a state-based action.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Tcgplayer 0.3 USD
    Manapool 0.15 USD
    Cardmarket 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has haste and "At the beginning of your upkeep,destroythis creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."