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5 Cards Found

AI 🤖 Find me cards equivalent to: Mace of the Valiant

Some equivalent cards to Mace of the Valiant (white equipment, counters theme) are:

  • Bloodforged Battle-Axe (grows by attacking, red)
  • Armory of Iroas (puts counters on attack, white)
  • Leonin Scimitar (simple stat boost, white, but no counters)
  • Sword of Hours (counters on attack, white)


Reason: All are equipment that either grow with use or deal with counters.

Results:

Armory of Iroas #158 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If you move Armory of Iroas from one creature to another, any +1/+1 counters on the first creature remain where they are.
  • The +1/+1 counter is put on the equipped creature before combat damage is dealt.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.63 USD
    Cardmarket 0.17 EUR / 0.54 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature attacks, put a +1/+1counteron it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Bloodforged Battle-Axe #226 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • The token enters the battlefield unattached.
  • The token has all three of Bloodforged Battle-Axe's abilities, including the one that creates more tokens.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD / 0.71 USD
    Cardmarket 0.64 EUR / 0.66 EUR
    Cardkingdom 0.79 USD / 1.99 USD
    Cardsphere 0.51 USD
    Manapool 0.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip

    Leonin Scimitar #193 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 1.15 USD
    Cardmarket 0.04 EUR / 0.36 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.21 USD
    Manapool 0.15 USD / 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Mace of the Valiant #78 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • The equipped creature has vigilance even if Mace of the Valiant has no charge counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.15 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.15 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 for each chargecounteron this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a chargecounteron this Equipment. Equip

    Sword of Hours #61 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • If the equipped creature takes lethal damage at the same time that it deals combat damage, it will die before the counters on it can be doubled. However, you will still roll a d12, which may cause abilities of other permanents to trigger.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • To double the number of +1/+1 counters on a permanent, count the number of +1/+1 counters that are currently on that permanent and put that many more on it. Any replacement effects that change this number will apply accordingly.
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • Prices

    Seller Price
    Tcgplayer 4.39 USD
    Cardmarket 4.04 EUR
    Cardkingdom 6.99 USD
    Cardsphere 4.53 USD
    Manapool 4.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature attacks, put a +1/+1counteron it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Armory of Iroas Artifact — Equipment Normal - ~$0.5

    Bloodforged Battle-Axe Artifact — Equipment Normal - ~$0.8

    Leonin Scimitar Artifact — Equipment Normal - ~$0.43

    Mace of the Valiant Artifact — Equipment Normal - ~$0.22

    Sword of Hours Artifact — Equipment Normal - ~$4.81

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