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AI 🤖 Find me cards equivalent to: Maddening Imp

Equivalent cards to Maddening Imp (black, makes creatures attack):
1. Goblin Diplomats (forces all creatures to attack, red, note the color difference)
2. Reckless Wurmonger (forces one creature to attack, red, not black)
3. No Rest for the Wicked (not equivalent, just black creature interaction)
4. Disrupt Decorum (red, goad all creatures)
5. Yahenni, Undying Partisan (black, but only interacts with dying creatures)

There aren't many black cards with an identical must attack effect as Maddening Imp. Closest in black is Maddening Imp itself. Most attack-forcing effects are red.

Results:

Disrupt Decorum #215 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad

    Rules

  • Creatures that enter the battlefield after Disrupt Decorum resolves won't be goaded.
  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Tcgplayer 0.6 USD / 1.72 USD
    Cardmarket 0.49 EUR / 0.66 EUR
    Cardkingdom 1.29 USD / 2.99 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

    Goblin Diplomats #49832 Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that enter the battlefield (or noncreature permanents that become creatures) after the ability resolves are affected by the ability and must attack if able.
  • If, during a player’s declare attackers step, a creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
  • The controller of each creature still decides which player or planeswalker that creature attacks.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Each creature attacks this turn if able.

    Maddening Imp #143 Creature — Imp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Imp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a creature can’t attack because of some restriction, or because it is tapped, it is destroyed at the end of the turn.
  • Prices

    Seller Price
    Tcgplayer 1.67 USD
    Cardmarket 1.38 EUR
    Cardkingdom 0.69 USD
    Cardsphere 1.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step,destroyeach of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

    No Rest for the Wicked #142 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you sacrifice No Rest for the Wicked on the same turn you cast it, all creature cards that were put into your graveyard from the battlefield that turn will be returned to your hand, including any that were put into your graveyard before No Rest for the Wicked entered the battlefield.
  • It doesn’t matter who controlled the creature cards when they were on the battlefield. As long as they were put into your graveyard, you get to put them into your hand.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD
    Cardmarket 0.5 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

    Yahenni, Undying Partisan #202 Legendary Creature — Aetherborn Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If Yahenni and a creature an opponent controls die simultaneously (perhaps because they fought or were in combat together), Yahenni won't be on the battlefield as its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.34 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever a creature an opponent controls dies, put a +1/+1counteron Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.

    Disrupt Decorum Sorcery Normal - ~$1.17

    Goblin Diplomats Creature — Goblin Normal

    Maddening Imp Creature — Imp Normal - ~$1.29

    No Rest for the Wicked Enchantment Normal - ~$0.51

    Yahenni, Undying Partisan Legendary Creature — Aetherborn Vampire Normal - ~$0.33

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