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"Find me cards equivalent to: Maestros Ascendancy"

Cards equivalent to Maestros Ascendancy (Enchantment, Blue/Black/Red, graveyard-casting, sacrifice for cost):
1. Kess, Dissident Mage – Lets you cast an instant or sorcery from your graveyard each turn (but is a creature, not an enchantment).
2. Mizzix's Mastery – Lets you cast multiple instants and sorceries from your graveyard (one-shot sorcery, not enchantment).
3. Jeleva, Nephalia's Scourge – Cast exile spells, not true graveyard recursion, but in Grixis colors.
4. Secrets of the Dead – Draws cards for casting from graveyard (synergistic).
5. Swarm Intelligence – Copies spells you cast, not direct recursion, but supports spell-based strategies in your colors.

Closest Enchantment: None do exactly what Maestros Ascendancy does, but Kess, Dissident Mage is the most similar repeatable effect in Grixis colors.

Found Cards

6 Results

Jeleva, Nephalia's Scourge

Kess, Dissident Mage

Maestros Ascendancy

Mizzix's Mastery

Secrets of the Dead

Swarm Intelligence

Jeleva, Nephalia's Scourge #194 Legendary Creature — Vampire Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Jeleva leaves the battlefield, the exiled cards will remain exiled indefinitely. If Jeleva enters the battlefield again, it won't be associated with the cards the "other" Jeleva exiled. The new Jeleva will exile a new set of cards. Only those cards can be cast using Jeleva's last ability.
  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. However, you can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery card using Jeleva's last ability, you do so while that ability is resolving. If you choose not to (or you can't), you won't get a chance to cast it later unless the ability triggers again.
  • The card is cast before blocking creatures are declared.
  • When casting an instant or sorcery card this way, ignore all timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this spell] only during combat," must be followed.
  • If Jeleva enters the battlefield without being cast, then no mana was spent to cast it. This means X will be 0, so no cards will be exiled.
  • The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
  • You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Tcgplayer 1.77 USD
    Cardkingdom 2.79 USD
    Manapool 1.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.

    Kess, Dissident Mage #1167 aka. Snapcaster Bae Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a sorcery card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If a spell cast this way is put into another zone after it resolves (perhaps because it had buyback), it's considered a new object. If that card later moves to your graveyard, it won't be exiled.
  • If you cast a card from your graveyard using another permission (such as that of flashback), Kess's effect doesn't apply. You can cast another instant or sorcery card from your graveyard.
  • If you cast one instant or sorcery card from your graveyard and then have a new Kess come under your control in the same turn, you may cast another instant or sorcery card from your graveyard that turn.
  • Once you begin to cast the card, losing control of Kess won't affect the spell. You can finish casting it as normal and it will be exiled if it would be put into your graveyard.
  • You must follow the normal timing permissions and restrictions of the card you cast from your graveyard.
  • You must pay the costs to cast that card. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Cardmarket / 7.31 EUR 7.67 EUR
    Cardkingdom / 17.99 USD 12.99 USD
    Manapool 18.17 USD / 27.91 USD
    Tcgplayer 17.53 USD / 18.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

    Maestros Ascendancy #316 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast an Adventure spell from your graveyard this way, it's exiled as it resolves with the replacement effect created by the Adventure rules and you may cast the creature card from exile later.
  • Prices

    Seller Price
    Cardmarket / 0.27 EUR 0.16 EUR
    Tcgplayer 0.26 USD / 0.41 USD
    Manapool 0.15 USD / 0.3 USD
    Cardkingdom / 0.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

    Mizzix's Mastery #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • If Mizzix's Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve.
  • If the copy has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't cast one of the copies (perhaps because there are no legal targets available or you don't want to), the copy will cease to exist.
  • Mizzix's Mastery is still on the stack as it resolves. If you pay the overload cost, Mizzix's Mastery won't copy itself.
  • The cards remain exiled no matter what happens to the copies.
  • The copies are created and cast during the resolution of Mizzix's Mastery. You can't wait to cast them later in the turn. Timing restrictions based on the copy's type are ignored. Other restrictions (such as "Cast [this spell] only during combat") are not.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 9.11 USD / 9.34 USD
    Tcgplayer 9.22 USD / 8.54 USD
    Cardkingdom 7.49 USD / 5.99 USD
    Cardmarket / 3.47 EUR 2.77 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Secrets of the Dead #7099 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Secrets of the Dead’s triggered ability resolves before the spell you cast from your graveyard does.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 3.99 USD
    Cardmarket / 3.07 EUR 4.16 EUR
    Tcgplayer / 3.57 USD 3.34 USD
    Manapool / 3.64 USD 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell from your graveyard, draw a card.

    Swarm Intelligence #50s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the spell has damage divided as it was cast (like Chandra’s Pyrohelix), the division can’t be changed (although the targets receiving that damage still can).
  • If the spell that’s copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.
  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
  • Swarm Intelligence can copy any instant or sorcery spell, not just one with targets.
  • Swarm Intelligence can copy the spell even if it’s countered before Swarm Intelligence’s triggered ability resolves.
  • The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell (such as Swarm Intelligence’s own ability) won’t trigger.
  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket 0.9 EUR
    Tcgplayer 2.27 USD
    Manapool 2.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.