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"Find me cards equivalent to: Magar of the Magic Strings"

Equivalent cards to Magar of the Magic Strings (Rakdos, red/black) that interact with the graveyard and/or cast spells from it:
1. Chainer, Nightmare Adept – Lets you cast creature cards from your graveyard.
2. Anje Falkenrath – Enables graveyard play through madness and drawing/discarding.
3. Kess, Dissident Mage – Lets you cast instants/sorceries from your graveyard.

All are Rakdos colors and focus on graveyard interaction.

Found Cards

4 Results

Anje Falkenrath

Chainer, Nightmare Adept

Kess, Dissident Mage

Magar of the Magic Strings

Anje Falkenrath #37 Legendary Creature — Vampire

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If you discard a card with madness to pay the cost of Anje’s activated ability, you’ll draw a card last. You may untap Anje before or after you choose whether to cast the discarded card, but not after you’ve chosen to cast it but before that spell resolves.
  • Prices

    Seller Price
    Cardmarket 0.35 EUR / 0.36 EUR
    Manapool 0.79 USD
    Cardkingdom 1.49 USD
    Tcgplayer 1.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste ,Discarda card: Draw a card. Whenever youdiscarda card, if it has madness, untap Anje Falkenrath.

    Chainer, Nightmare Adept #289 Legendary Creature — Human Minion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Minion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Chainer's first ability doesn't change when you can cast the creature card. You can normally only cast it during your turn while the stack is empty, but if the creature card has flash, you can cast it at other times.
  • Chainer's last ability triggers if Chainer enters the battlefield without being cast from your hand.
  • Chainer's last ability triggers if the entering creature was cast from a zone other than your hand, or if it wasn't cast at all and is entering the battlefield from anywhere (including from your hand).
  • If you somehow activate Chainer's first ability more than once during a turn (perhaps because Chainer left the battlefield and returned), you can cast a creature card for each ability's permission. Similarly, if another effect allows you to cast a creature card from your graveyard, you may use that permission and later use Chainer's permission to cast another creature card.
  • You don't choose a creature card to cast while activating or resolving Chainer's first ability. The ability creates a permission for you to cast a creature card from your graveyard later in the turn.
  • Prices

    Seller Price
    Manapool 1.31 USD 0.67 USD 1.31 USD
    Cardkingdom 1.79 USD 2.29 USD 4.99 USD
    Cardmarket 0.45 EUR / 0.76 EUR
    Tcgplayer 1.08 USD 1.38 USD 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.

    Kess, Dissident Mage #1167 aka. Snapcaster Bae Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a sorcery card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If a spell cast this way is put into another zone after it resolves (perhaps because it had buyback), it's considered a new object. If that card later moves to your graveyard, it won't be exiled.
  • If you cast a card from your graveyard using another permission (such as that of flashback), Kess's effect doesn't apply. You can cast another instant or sorcery card from your graveyard.
  • If you cast one instant or sorcery card from your graveyard and then have a new Kess come under your control in the same turn, you may cast another instant or sorcery card from your graveyard that turn.
  • Once you begin to cast the card, losing control of Kess won't affect the spell. You can finish casting it as normal and it will be exiled if it would be put into your graveyard.
  • You must follow the normal timing permissions and restrictions of the card you cast from your graveyard.
  • You must pay the costs to cast that card. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD / 18.99 USD
    Tcgplayer / 15.45 USD 14.11 USD
    Manapool / 19.06 USD 19.01 USD
    Cardmarket 6.1 EUR / 7.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

    Magar of the Magic Strings #457 Legendary Creature — Minotaur Performer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Performer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters the battlefield as a copy of a face-down creature (or if a token is created that’s a copy of one), that copy has the same characteristics as the face-down creature (in this case, it’s a 3/3 creature with the two abilities and no other characteristics), even though the copy is face up. Importantly, the noted name is not part of the face-down creature’s copiable values, so copies of the face-down creature won’t know the noted name. If one deals combat damage to a player, its controller won’t create a copy of any card.
  • If a face-down permanent you control leaves the battlefield, or if the game ends or you leave the game while you control it, you must reveal it to all players (even though in this case, everyone saw it before it entered).
  • If an effect tries to “blink” a face-down instant or sorcery card—that is, exile it and then return it to the battlefield—the card is exiled and remains in exile.
  • The face-down creature has no characteristics other than the ones given to it by Magar’s ability. It has no name, no mana cost, no creature types, and no abilities other than the two Magar gives it. The creature is colorless and has a mana value of 0.
  • There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.
  • You may look at face-down permanents you control at any time.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (Magar’s ability, cast face down using the morph ability, and so on).
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Cardmarket 3.91 EUR
    Tcgplayer 5.03 USD
    Manapool 5.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."