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"Find me cards equivalent to: Magus of the Will"

Equivalent cards (same color, similar effect):
1. Yawgmoth's Will (The original effect; Sorcery; lets you play cards from your graveyard, then exiles them.)
2. Magus of the Will (Your searched card.)
3. Underworld Breach (Red, but closest modern equivalent. Grants all graveyard cards escape.)

Closest black, same type and effect is just Magus of the Will and Yawgmoth's Will (but Yawgmoth's Will is a sorcery, not a creature). No other black creatures have the exact text.
Reason: Effect is unique to these cards in black.

Found Cards

3 Results

Magus of the Will

Underworld Breach

Yawgmoth's Will

Magus of the Will #21 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Cards that would be put into your graveyard are exiled even if you didn't play them this turn, such as a nontoken creature that would die.
  • If another effect tries to change where a spell is put as it resolves, such as that of a rebound or buyback ability, you may choose whether to exile the card to Magus of the Will's effect or to apply the other effect.
  • Magus of the Will doesn't change when you can play the cards in your graveyard. For example, if you have a creature card without flash in your graveyard, you can cast it only during your main phase while the stack is empty.
  • Tokens are put into your graveyard as normal (and cease to exist soon after). Abilities that trigger when a creature dies can trigger on token creatures being put into your graveyard but won't trigger on nontoken creatures being exiled instead of being put into your graveyard.
  • You may play a land card from your graveyard only if you have an available land play.
  • You pay the costs for a card in your graveyard if you cast it. You may pay alternative costs such as overload rather than the card's mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , , Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

    Underworld Breach #10 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD / 11.99 USD
    Cardmarket 5.05 EUR / 5.99 EUR
    Manapool 7.58 USD / 9.32 USD
    Tcgplayer 7.72 USD / 9.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step,sacrificethis enchantment.

    Yawgmoth's Will #171 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect asks you to discard a card, you can’t “discard” something that is in your graveyard. Those cards are not in your hand. Thus, Cycling abilities of cards in the graveyard can’t be activated.
  • If you cast a Buyback spell, then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets exiled.
  • If you play a card using Yawgmoth’s Will and something triggers only when “cast from your hand”, that something will not trigger. Such things trigger based on where the card came from.
  • It will exile itself since it goes to the graveyard after its effect starts.
  • The second ability creates a replacement effect. It applies to both costs and effects.
  • To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action.
  • You cannot Suspend a card from your graveyard, only your hand.
  • Prices

    Seller Price
    Manapool 192.77 USD
    Cardmarket 122.62 EUR
    Cardkingdom 279.99 USD
    Tcgplayer 239.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.