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"Find me cards equivalent to: Majestic Metamorphosis"

Here are some equivalent blue instants with similar effects to Majestic Metamorphosis:
1. Slip Out the Back – Instant, U. Puts a +1/+1 counter and phases out a creature. Similar for protecting/altering a creature but not for drawing.
2. Tezzeret's Touch (Honorable Mention: It's an aura, not an instant, but very close) Turns an artifact into a 5/5 creature.

For close blue cantrip instants:
3. Unstable Mutation (not an instant, but has a temporary P/T change)

For instant-speed cantrip that affects creatures/artifacts, your best direct match is Majestic Metamorphosis itself. No other blue instant matches all attributes (turn artifact/creature into 4/4 flyer until end of turn and draw a card) precisely.

Summary:

  • Closest: Majestic Metamorphosis
  • Slip Out the Back (protects, cantrips in blue)
  • Tezzeret's Touch (permanent change; aura)
Found Cards

4 Results

Majestic Metamorphosis

Slip Out the Back

Tezzeret's Touch

Unstable Mutation

Majestic Metamorphosis #48 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Majestic Metamorphosis overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Majestic Metamorphosis resolves will overwrite this effect.
  • The target artifact or creature retains its original abilities and colors, if any.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.09 EUR / 0.14 EUR
    Tcgplayer / 0.29 USD 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.

    Slip Out the Back #99 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An attacking or blocking creature that phases out is removed from combat.
  • Any continuous effects with a “for as long as” duration, such as that of Extraction Specialist, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
  • As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Tcgplayer 4.35 USD
    Cardmarket 3.46 EUR
    Manapool 4.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

    Tezzeret's Touch #138 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A Vehicle enchanted by Tezzeret’s Touch becomes a 5/5 creature. Crewing it won’t change its power and toughness.
  • An artifact creature enchanted by Tezzeret’s Touch becomes 5/5 instead of its normal power and toughness.
  • An artifact that becomes a creature due to Tezzeret’s Touch can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
  • If Tezzeret’s Touch becomes unattached from an artifact that’s attacking or blocking, that artifact will be removed from combat unless it’s normally a creature or another effect such as a crew ability is also making it a creature.
  • If the enchanted artifact is an Equipment, it becomes unattached and it can’t be attached to anything for as long as it remains a creature.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.26 USD 0.15 USD
    Cardmarket / 0.46 EUR 0.09 EUR
    Tcgplayer 0.18 USD / 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. When enchanted artifact is put into a graveyard, return that card to its owner's hand.

    Unstable Mutation #80 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The -1/-1 counters stay even if the Aura is removed, and the +3/+3 goes away when the Aura does.
  • Prices

    Seller Price
    Manapool / 0.22 USD 0.15 USD
    Tcgplayer / 0.24 USD 0.11 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.26 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1counteron that creature.