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"Find me cards equivalent to: Mana Flare"

Some equivalents to Mana Flare (red, same effect or close):

  • Heartbeat of Spring (green, both players double mana)
  • Dictate of the Twin Gods (red, doubles damage but note: not mana)
  • Gauntlet of Power (colorless, but chooses one color to double mana for that color)
  • Caged Sun (colorless, doubles one color mana for you only)
  • Zendikar Resurgent (green, only your mana doubled)

Most exact are Heartbeat of Spring (green) and Gauntlet of Power (close in effect).

Found Cards

6 Results

Caged Sun

Dictate of the Twin Gods

Gauntlet of Power

Heartbeat of Spring

Mana Flare

Zendikar Resurgent

Caged Sun #2461 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers from the resolution of an activated mana ability is also a mana ability. This means that if the land's ability that caused you to add mana was an activated mana ability, Caged Sun's triggered ability won't use the stack and can't be responded to.
  • Prices

    Seller Price
    Tcgplayer / 4.78 USD 9.67 USD
    Manapool 17.64 USD / 20.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.

    Dictate of the Twin Gods #93★ Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Dictate of the Twin Gods applies to any damage, not just combat damage. It also doesn't matter who controls the source of the damage that's being dealt.
  • If more than one Dictate of the Twin Gods is on the battlefield, damage dealt will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).
  • If multiple effects modify how damage will be dealt, the player being dealt damage or the controller of the permanent being dealt damage chooses the order to apply the effects. For example, the ability of Decorated Griffin says “Prevent the next 1 combat damage that would be dealt to you this turn.” Suppose you would be dealt 3 combat damage and you activate the ability of Decorated Griffin. You can either (a) prevent 1 damage first and then let Dictate of the Twin Gods's effect double the remaining 2 damage, for a result of being dealt 4 damage, or (b) double the damage to 6 and then prevent 1 damage, for a result of being dealt 5 damage.
  • The source of the damage doesn't change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Tcgplayer 2.98 USD
    Cardmarket 1.17 EUR
    Manapool 2.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

    Gauntlet of Power #267 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature of the chosen color may become lethal if Gauntlet of Power leaves the battlefield during that turn.
  • If Gauntlet of Power is somehow on the battlefield with no color chosen for its first ability, no creatures get +1/+1 and its last ability never triggers. It still won't affect colorless creatures or basic lands tapped for colorless mana.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 5.49 USD
    Manapool / 6.03 USD 3.53 USD
    Tcgplayer 4.34 USD / 3.87 USD
    Cardmarket 1.89 EUR / 3.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

    Heartbeat of Spring #42 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Heartbeat of Spring doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Cavern of Souls. It just produces one mana of the appropriate type, with no restrictions or riders.
  • If you tap a land for more than one mana, you choose one type that was produced and add one mana of that type.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 2.49 USD
    Cardmarket / 2.15 EUR 1.06 EUR
    Tcgplayer / 2.3 USD 1.39 USD
    Manapool 1.3 USD / 4.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

    Mana Flare #164 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you tap a land for more than one mana, you choose one type that was produced and add one mana of that type.
  • Mana Flare doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Cavern of Souls. It just produces one mana of the appropriate type, with no restrictions or riders.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

    Zendikar Resurgent #147 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the land’s mana ability produces more than one type of mana, choose one of those types to determine what mana Zendikar Resurgent produces.
  • The last ability will resolve before the creature spell that caused it to trigger.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 4.49 USD
    Manapool 2.34 USD / 2.08 USD
    Cardmarket 2.25 EUR / 3.25 EUR
    Tcgplayer 3.08 USD / 5.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.