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"Find me cards equivalent to: Manifestation Sage"

Equivalent cards to Manifestation Sage (Simic: green and blue, creates tokens based on hand size):
1. Tishana, Voice of Thunder — Power/toughness equal to hand size, draws cards, but no token.
2. Urban Evolution — Draws 3 cards and lets you play an extra land (hand size synergy).
3. Psychic Corrosion — Not a token maker, but interacts with hand size and draw.

Closer token creators in Simic colors are rare, but you might like:

  • Chasm Skulker — Grows and makes tokens based on cards drawn (blue).
  • Cemetery Prowler — Green, not hand-size, but value-based token synergy.

Closest effect: Chasm Skulker (grows with cards drawn, creates tokens).

Reason:
There aren't many Simic cards that create tokens directly based on hand size like Manifestation Sage.

Found Cards

6 Results

Cemetery Prowler

Chasm Skulker

Manifestation Sage

Psychic Corrosion

Tishana, Voice of Thunder

Urban Evolution

Cemetery Prowler #191p Creature — Wolf

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Card types that can be exiled from a graveyard include artifact, creature, enchantment, land, planeswalker, instant, and sorcery. Legendary, basic, and snow are supertypes, not card types. Human, Equipment, and Aura are subtypes, not card types.
  • Cemetery Prowler's last ability checks the number of card types among cards exiled with it, not the number of cards exiled. For example, if Cemetery Prowler has exiled two creature cards, creature spells you cast cost {1} less, not {2} less.
  • Prices

    Seller Price
    Cardkingdom / 10.99 USD 6.99 USD
    Manapool 10.4 USD
    Tcgplayer / 3.7 USD 4.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost less to cast for each card type they share with cards exiled with this creature.

    Chasm Skulker #214 Creature — Squid Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Squid
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If enough -1/-1 counters are put on Chasm Skulker at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many Squid tokens you get. For example, if there are two +1/+1 counters on Chasm Skulker and it gets three -1/-1 counters, you'll get two Squid tokens.
  • If you draw multiple cards, the first ability will trigger that many times. Each of these abilities will cause a +1/+1 counter to be put on Chasm Skulker.
  • Prices

    Seller Price
    Cardmarket 0.48 EUR / 0.5 EUR
    Cardkingdom 0.69 USD
    Manapool 0.27 USD
    Tcgplayer 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, put a +1/+1counteron this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

    Manifestation Sage #205 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • X is number of cards in your hand as Manifestation Sage’s triggered ability resolves.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.11 EUR 0.14 EUR
    Tcgplayer / 0.23 USD 0.13 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

    Psychic Corrosion #1669 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” Psychic Corrosion’s ability won’t trigger.
  • Prices

    Seller Price
    Cardkingdom / 27.99 USD 21.99 USD
    Tcgplayer 17.92 USD
    Cardmarket 11.81 EUR / 14.42 EUR
    Manapool 18.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, each opponent mills two cards.

    Tishana, Voice of Thunder #291 Legendary Creature — Merfolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, the damage Tishana takes during combat may become lethal if cards leave your hand later in the turn, such as by casting them in your postcombat main phase.
  • If Tishana enters the battlefield while you have no cards in hand, it will be put into your graveyard for having 0 toughness before its triggered ability resolves.
  • The number of creatures you control is counted only as Tishana's last ability resolves. If Tishana is still on the battlefield, it'll count itself.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardkingdom 0.99 USD
    Manapool 0.15 USD
    Cardmarket 0.4 EUR / 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.

    Urban Evolution #208 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you somehow manage to cast Urban Evolution when it's not your turn, you'll draw three cards when it resolves, but you won't be able to play a land that turn.
  • The effects of multiple Urban Evolutions in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Explore.
  • Urban Evolution's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Urban Evolution resolves; Urban Evolution fully resolves first and you draw three cards, perhaps including a land you'll play later.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Cardmarket / 0.41 EUR 0.15 EUR
    Tcgplayer / 0.38 USD 0.14 USD
    Manapool 0.2 USD / 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw three cards. You may play an additional land this turn.