BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Marchesa's Smuggler

Cards equivalent to Marchesa's Smuggler (blue, gives haste via untap/attack permission) include:

  • Thassa's Emissary (gives unblockable, similar evasion effect)
  • Wharf Infiltrator (enables unblockable play and value)
  • Slip Through Space (gives unblockable and cantrip for one turn—temporary but similar)
  • Hypersonic Dragon (blue and red, but gives haste to spells)


Reason: Blue cards rarely grant haste directly but provide similar evasion or speed. Marchesa's Smuggler primarily grants haste by letting another creature attack immediately.

Results:

Hypersonic Dragon #170★ Creature — Dragon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • Hypersonic Dragon’s last ability applies to sorcery cards in any zone, provided something is allowing you to cast them. For example, you could cast a sorcery with flashback as though it had flash.
  • Hypersonic Dragon’s last ability has no effect on abilities that you can activate “any time you could cast a sorcery.”
  • Prices

    Seller Price
    Tcgplayer 0.66 USD
    Cardmarket 0.5 EUR
    Cardkingdom 0.99 USD
    Manapool 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

    Marchesa's Smuggler #50 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dethrone

    Rules

  • In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
  • Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
  • The +1/+1 counter is put on the creature before blockers are declared.
  • Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 1 USD
    Cardmarket 0.17 EUR / 0.72 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1counteron it.) : Target creature you control gains haste until end of turn and can't be blocked this turn.

    Slip Through Space #47 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.38 USD / 5.41 USD
    Cardmarket 0.28 EUR / 2.4 EUR
    Cardkingdom 0.39 USD
    Manapool 0.26 USD / 5.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

    Thassa's Emissary #68 Enchantment Creature — Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.44 USD
    Cardmarket 0.11 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3.

    Wharf Infiltrator #96 Creature — Human Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Skulk

    Rules

  • Wharf Infiltrator's last ability triggers anytime you discard a creature card, not just when you discard a card because of Wharf Infiltrator's other triggered ability.
  • While resolving Wharf Infiltrator's last ability, you can't pay {2} multiple times to get multiple Eldrazi Horror tokens.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Skulk (This creature can't be blocked by creatures with greater power.) Whenever this creature deals combat damage to a player, you may draw a card. If you do,discarda card. Whenever youdiscarda creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

    Hypersonic Dragon Creature — Dragon Normal - ~$0.64

    Marchesa's Smuggler Creature — Human Rogue Normal - ~$0.46

    Slip Through Space Sorcery Normal - ~$2.13

    Thassa's Emissary Enchantment Creature — Crab Normal - ~$0.31

    Wharf Infiltrator Creature — Human Horror Normal

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