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"Find me cards equivalent to: Mark of Asylum"

Cards equivalent to Mark of Asylum (white enchantment, prevents damage):
1. Leyline of Sanctity — Grants hexproof, not damage prevention, but is protective.
2. Riot Control — Prevents damage to you for a turn, one-shot effect.
3. Circle of Protection: Red — Prevents damage from a chosen source, requires mana.
4. Pariah — Redirects damage to an enchanted creature.
5. Energy Field — Prevents all damage to you, but has a heavy drawback.


Reason: White specializes in damage prevention and redirection for protection, similar to the effect of Mark of Asylum.

Found Cards

6 Results

Circle of Protection: Red

Energy Field

Leyline of Sanctity

Mark of Asylum

Pariah

Riot Control

Circle of Protection: Red #11 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn’t need to be capable of dealing damage to be a legal choice.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.26 USD
    Cardkingdom 0.39 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : The next time a red source of your choice would deal damage to you this turn, prevent that damage.

    Energy Field #73 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Buyback causes a spell to go to your hand instead of your graveyard, so using Buyback will avoid triggering this card to be sacrificed.
  • Discarding does trigger this.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Cardmarket 1.83 EUR
    Tcgplayer 2.95 USD
    Manapool 1.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere,sacrificethis enchantment.

    Leyline of Sanctity #26 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD / 0.76 USD
    Cardkingdom / 0.99 USD 0.79 USD
    Manapool / 0.52 USD 0.41 USD
    Cardmarket / 1.38 EUR 0.65 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

    Mark of Asylum #10 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • “Noncombat damage” is damage dealt as the result of a spell or ability. (In unusual cases involving a card like Words of War, noncombat damage can also be dealt as the result of a turn-based action.)
  • Prices

    Seller Price
    Tcgplayer / 5.99 USD 0.91 USD
    Manapool / 1.68 USD 1.04 USD
    Cardkingdom 0.79 USD / 4.99 USD
    Cardmarket / 2.02 EUR 0.82 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all noncombat damage that would be dealt to creatures you control.

    Pariah #5 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If you control multiple Pariahs enchanting different creatures, you choose which redirection effect to apply. You can't divide damage dealt by one source or combat damage dealt by multiple creatures simultaneously. For example, if a spell would deal 6 damage to you and you control multiple Pariahs, you may have that 6 damage dealt to either of the enchanted creatures instead, but you can't choose to have 3 damage dealt to each one.
  • If you would be dealt combat damage, the damage dealt to the enchanted creature instead is still combat damage.
  • Prices

    Seller Price
    Cardmarket 0.46 EUR / 0.59 EUR
    Manapool / 1.78 USD 0.52 USD
    Tcgplayer 0.57 USD / 1.9 USD
    Cardkingdom / 0.99 USD 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

    Riot Control #6 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Count the number of creatures your opponents control as Riot Control resolves to determine how much life you gain.
  • Riot Control doesn't prevent combat damage that would be dealt to planeswalkers you control. It also doesn't prevent damage that would be dealt to creatures you control.
  • Prices

    Seller Price
    Tcgplayer / 1.82 USD 0.24 USD
    Cardkingdom 0.39 USD / 3.99 USD
    Manapool 0.15 USD / 0.97 USD
    Cardmarket / 0.93 EUR 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.