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"Find me cards equivalent to: Marketwatch Phantom"

Equivalent cards in white with similar effects (trigger on small creatures entering, grants evasion or flying):
1. Marketwatch Phantom (example provided)
2. Welcoming Vampire — Draws a card when a small creature enters.
3. Healer's Hawk — Has flying and lifelink, good with small creatures.
4. Squadron Hawk — Flies and encourages playing multiple small creatures.
5. Soulcatcher's Aerie — Triggers on small flyers and gives evasion (indirectly).

None are exact, but Welcoming Vampire is the closest for white, matching the low-power creature trigger. No card exactly grants itself flying on such a trigger.

Found Cards

4 Results

Healer's Hawk

Marketwatch Phantom

Squadron Hawk

Welcoming Vampire

Healer's Hawk #734 Creature — Bird

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

    Marketwatch Phantom #24 Creature — Spirit Detective

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Detective
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Marketwatch Phantom's ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, Marketwatch Phantom will still gain flying until end of turn.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.04 EUR 0.03 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.03 USD 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.

    Squadron Hawk #34 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.27 EUR / 0.51 EUR
    Cardkingdom / 0.99 USD 0.39 USD
    Manapool / 0.31 USD 0.25 USD
    Tcgplayer 0.21 USD / 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, thenshuffle

    Welcoming Vampire #140 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If creatures enter the battlefield with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creatures on the battlefield, those effects apply when checking to see if Welcoming Vampire's ability will trigger.
  • Welcoming Vampire's ability checks the power of the other creatures only as they enter the battlefield. If one of those creatures has power 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing a creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.
  • Prices

    Seller Price
    Manapool 2.18 USD
    Cardmarket 2.42 EUR / 1.57 EUR
    Tcgplayer 2.95 USD
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.