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7 Cards Found

AI 🤖 Find me cards equivalent to: Master of Ceremonies

Equivalent white cards to Master of Ceremonies (group hug, politicking, or distributing resources) include:

  • Tempting Wurm (gives opponents things, green, but closest in effect)
  • Hunted Witness (creates tokens for others is more rare in white)
  • Zedruu the Greathearted (blue/red/white, donates permanents)
  • Kagha, Shadow Archdruid (not white, but enables similar group interactions)
  • Orzhov Advokist (white, gives +1/+1 counters to opponents’ creatures in exchange for a restriction)
  • Hunted Lammasu (white, gives a token to an opponent)


Reason: There are few white cards that give choices and rewards to multiple opponents, but these are the closest in group-interaction within white. Orzhov Advokist is most mechanically similar.

Results:

Hunted Lammasu #94 Creature — Lammasu

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Lammasu
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.28 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, target opponent creates a 4/4 black Horror creature token.

    Hunted Witness #15 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.82 USD
    Cardmarket 0.15 EUR / 0.49 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.21 USD
    Manapool 0.15 USD / 0.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, create a 1/1 white Soldier creature token with lifelink.

    Kagha, Shadow Archdruid #279 Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If you play a land or cast a permanent spell from your graveyard using another permission, it won't count as the "once during each of your turns" for Kagha's effect.
  • If you play a land or cast a permanent spell from your graveyard via Kagha, and then have a new Kagha come under your control in the same turn, you may do so again that turn.
  • Once you begin to cast the spell, losing control of Kagha won't affect it. You can finish casting it as normal.
  • You must follow the normal timing rules of the card you play from your graveyard.
  • You must pay all costs when casting a spell this way.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.25 USD
    Cardmarket 0.17 EUR / 0.36 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.11 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Kagha attacks, it gains deathtouch until end of turn.Milltwo cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.

    Master of Ceremonies #18p Creature — Rhino Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 23.88 USD
    Cardmarket 7.49 EUR / 11.03 EUR
    Cardkingdom 69.99 USD
    Manapool 72.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

    Orzhov Advokist #C16-3 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player chooses to accept Orzhov Advokist's gift, that player can't attack you or a planeswalker you control with any creatures during their next turn, even creatures that weren't on the battlefield as Orzhov Advokist's ability resolved.
  • Orzhov Advokist's ability doesn't target the creatures that receive +1/+1 counters. Their controllers choose them as the ability resolves. Players can't take actions between making their choices and the +1/+1 counters being placed.
  • Orzhov Advokist's effect keeps creatures from attacking you even if Orzhov Advokist leaves the battlefield, if the creature that received counters is no longer on the battlefield, or if an effect has moved those counters off of the creature that received them and put them onto another creature.
  • While resolving Orzhov Advokist's ability, you choose a creature you control or choose not to put any counters on a creature, then each other player in turn order does the same. Each player will know the choices made by players who chose before them. Then simultaneously each player who chose a creature puts two +1/+1 counters on the creature they chose.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.07 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

    Tempting Wurm #291 Creature — Wurm

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Wurm
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.68 USD / 35 USD
    Cardmarket 8.12 EUR / 50.71 EUR
    Cardkingdom 11.99 USD / 64.99 USD
    Cardsphere 7.62 USD
    Manapool 7.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.

    Zedruu the Greathearted #86186 Legendary Creature — Minotaur Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent leaves the game, all permanents you gave to them courtesy of Zedruu will return to your control.
  • If either the opponent or the permanent you control becomes an illegal target by the time Zedruu's last ability tries to resolve, the ability does nothing.
  • If you leave the game, all permanents you own leave the game with you.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. : Target opponent gains control of target permanent you control.

    Hunted Lammasu Creature — Lammasu Normal - ~$0.26

    Hunted Witness Creature — Human Normal - ~$0.57

    Kagha, Shadow Archdruid Legendary Creature — Elf Druid Normal - ~$0.24

    Master of Ceremonies Creature — Rhino Druid Normal - ~$37.06

    Orzhov Advokist Creature — Human Advisor Normal - ~$0.17

    Tempting Wurm Creature — Wurm Normal - ~$24.14

    Zedruu the Greathearted Legendary Creature — Minotaur Monk Normal

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