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"Find me cards equivalent to: Maximum Carnage"

Equivalent cards to Maximum Carnage (type: Enchantment — Saga, color: Red):
1. The First Eruption — Red Saga that deals damage and accelerates mana.
2. The Elder Dragon War — Red Saga with damage and potential card advantage.
3. Invasion of Kaldheim — Red Saga that provides mana and card filtering.

These cards have similar color, type, and at least one comparable effect to Maximum Carnage.

Found Cards

3 Results

Maximum Carnage

The Elder Dragon War

The First Eruption

Maximum Carnage #83s Enchantment — Saga

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • Although the effects of the first chapter ability are the same as the goad keyword action, that ability doesn't cause any creatures to become goaded. Effects that refer to "goaded creatures" won't apply.
  • However, if such a creature can't attack players other than you, it must attack you (unless you control it) or a planeswalker or battle it can attack.
  • If a creature under the effects of the first chapter ability can't attack for any reason (such as being tapped or having come under your control that turn), then it doesn't attack. If there's a cost associated with having it attack, you're not forced to pay that cost, so it doesn't have to attack in that case either.
  • Maximum Carnage's first chapter ability affects all creatures until your next turn, regardless of whether or not they were on the battlefield at the time the ability resolved.
  • Prices

    Seller Price
    Cardmarket 1.76 EUR
    Manapool 1.38 USD
    Tcgplayer 1.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add . III — This Saga deals 5 damage to each opponent.

    The Elder Dragon War #121p Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Read Ahead

    Rules

  • As a Saga with read ahead enters the battlefield, its controller chooses a number from one to that Saga's greatest chapter number. The Saga enters the battlefield with the chosen number of lore counters. Neither choosing the number nor putting the counters on the Saga use the stack, and neither can be responded to.
  • In a Two-Headed Giant game, the first chapter ability deals to damage to each player on the opposing team, reducing that team's life total by 4.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 1.99 USD
    Cardmarket / 1.06 EUR 0.41 EUR
    Manapool / 1.62 USD 0.71 USD
    Tcgplayer / 1.42 USD 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger.Sacrificeafter III.) I — This Saga deals 2 damage to each creature and each opponent. II —Discardany number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.

    The First Eruption #122s Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • While resolving The First Eruption's final chapter ability, you must sacrifice one Mountain if able. You can't sacrifice multiple Mountains to deal more damage.
  • Prices

    Seller Price
    Cardmarket 0.41 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 0.5 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — This Saga deals 1 damage to each creature without flying. II — Add . III —Sacrificea Mountain. If you do, this Saga deals 3 damage to each creature.