BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Memory Test

Memory Test is a blue card (Un-set, silver-bordered) that creates a minigame with piles and guessing.

Equivalent (blue, mini-game or guessing) cards:

  • Goblin Game (red, not blue; closest in official play is Fact or Fiction)
  • Fact or Fiction (blue, pile-splitting and guessing)
  • Split Decision (blue, pile-splitting, vote mechanic)
  • Shadow of Doubt (blue, interferes with library searching/guessing)
  • Truth or Tale (blue, opponent chooses piles)


Reason: These cards involve pile choices, guessing, or mind games, similar to Memory Test.

Results:

Fact or Fiction #A23 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Piles may be empty.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

    Goblin Game #PLS-61 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • When it comes to choice of items, use common sense. Items should be small enough to hide but large enough to count. Make it clear what kind of object you are hiding beforehand. For example, one player may choose coins and the other may choose dice. If you can’t find something convenient to hide, write numbers on a piece of paper and reveal the numbers. Make sure the numbers are unambiguous (for example, underline a 6 or 9 so it can’t be misread).
  • If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD
    Cardmarket 0.27 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

    Memory Test #221a Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Tokens:

    Abilities/Keywords

    Open An Attraction

    Rules

  • If the opponent exiles two of the same card, you have to name it twice.
  • The exiled cards, including the land cards, remain in exile, even after you claim the prize.
  • You get a chance to look at the exiled cards before they’re turned face down. You can’t take notes though.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.36 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, thensacrificethis Attraction and open an Attraction.

    Shadow of Doubt #414 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that instruct you to reveal or look at cards from the top of you library will still work. Only effects that use the word "search" are affected.
  • If an effect says "Search your library . . . then shuffle your library," you shuffle you libraries even though you can't search.
  • If an effect says "You may search your library . . . If you do, shuffle your library" or "You may search your library . . . then shuffle your library," you can't choose to search, so you won't shuffle.
  • Prices

    Seller Price
    Tcgplayer 1.65 USD / 1.96 USD
    Cardkingdom 3.49 USD / 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Players can't search libraries this turn. Draw a card.

    Split Decision #25 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • Effects based on any additional costs that were paid for the original spell will be copied as though those same costs were paid for the copy. For example, if a player exiles three cards from their graveyard to cast Skeletal Scrying, and you copy it, the copy will also cause you to draw three cards and lose 3 life (but you won't exile any cards from your graveyard).
  • If duplication gets more votes, Split Decision creates a copy of the spell. You control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will resolve like a normal spell, after players get a chance to cast spells and activate abilities.
  • If the spell being copied has an X whose value was determined as it was cast (like Skeletal Scrying has), the copy will have the same value of X.
  • If the spell being copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • You must vote for one of the available options. You can't abstain.
  • Prices

    Seller Price
    Tcgplayer 1.23 USD / 7.98 USD
    Cardmarket 1.29 EUR / 4.48 EUR
    Cardkingdom 1.79 USD / 12.99 USD
    Cardsphere 1.17 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes,counterthe spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

    Truth or Tale #89 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Here’s how this works: Step 1: You reveal the top five cards of your library. Step 2: You separate those cards into two piles. (A pile can have zero cards.) Step 3: An opponent of your choice chooses one of those piles. Step 4: You choose one of the cards in the chosen pile. Step 5: You put the chosen card in your hand. Step 6: You put all other revealed cards (from both piles) on the bottom of your library in any order.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 0.75 USD
    Cardmarket 0.2 EUR / 0.42 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

    Fact or Fiction Instant Normal

    Goblin Game Sorcery Normal - ~$0.74

    Memory Test Artifact — Attraction Normal - ~$0.35

    Shadow of Doubt Instant Normal - ~$2.52

    Split Decision Instant Normal - ~$4.42

    Truth or Tale Instant Normal - ~$0.44

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